Auflistung nach Autor:in "Krause, Markus"
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- KonferenzbeitragTeaching Serious Games(Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011) Herrlich, Marc; Krause, Markus; Malaka, Rainer; Smeddinck, JanGame development is a challenging and diverse field. It integrates different disciplines such as computer science, design, art, and psychology. Many different skills are required to create successful games, posing great challenges for education. These challenges also apply to the area of Serious Games with the additional difficulty of adding goals beside entertainment to the design. We report on our experiences with designing and implementing teaching formats to further the development of curricula and formal education in the area of Serious Game development. Our approach combines theoretical as well as practical elements. To reinforce and motivate our students we connect our courses to external events such as game development competitions. Furthermore, we experimented with using meta-games as a way of teaching game design.
- KonferenzbeitragWuppDi! – Supporting Physiotherapy of Parkinson ́s Disease Patients via Motion-based Gaming(Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011) Assad, Oliver; Hermann, Robert; Lilla, Damian; Mellies, Björn; Meyer, Ronald; Shevach, Liron; Siegel, Sandra; Springer, Melanie; Tiemkeo, Saranat; Voges, Jens; Wieferich, Jan; Herrlich, Marc; Krause, Markus; Malaka, RainerThe Parkinson’s disease is a neurodegenerative disorder with a range of symptoms such as slowness, rigidity, resting tremor (trembling), and an impairment of postural balance leading to disturbance of gait and falling. Continuous exercises are an effective strategy to maintain the patient’s movement abilities, slowing down the progression of the disease. Self-directed exercises in addition to supervised physiotherapy sessions are not only beneficial, but necessary. This paper presents an approach to support Parkinson’s disease patients in their daily exercises using the playful context of different motionbased digital games adapted from physiotherapy.