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Software Engineering for AR-Systems considering User Centered Design Approaches

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2019

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Gesellschaft für Informatik e.V.

Zusammenfassung

Technologies like augmented reality have the potential to sup-port teams in their everyday working environment. In this pa-per, we present a user centered design approach for defining requirements based on a taxonomy for augmented reality sys-tems. Therefore, we first go into detail of the taxonomy. After-wards we present requirements engineering based on infor-mation about the context, user, and task of an AR system. Ac-cording to this information, we will gather new requirements by inducing them into the taxonomy und describe how they can be used in a user centered design process. Finally, we will present a use case based on a water treatment simulation and map the previously derived requirements to the system. Addi-tionally, we will describe two user studies to evaluate an ambi-ent awareness tool, generated due to those requirements. Our work shows, that the gathered requirements can be used in an early stage of the user centered design as well as after the stage of usability testing to serve as comparative variables for further usability analysis. Additionally, in terms of the user centered design process, we developed a first prototype of the ambient awareness tool, which will be evaluated in future work.

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Schweiß, Thomas; Thomaschewski, Lisa; Kluge, Annette; Weyers, Benjamin (2019): Software Engineering for AR-Systems considering User Centered Design Approaches. Mensch und Computer 2019 - Workshopband. DOI: 10.18420/muc2019-ws-622. Bonn: Gesellschaft für Informatik e.V.. MCI-WS07: Virtual and Augmented Reality in Everyday Context (VARECo). Hamburg. 8.-11. September 2019

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