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Reflections on Gender Aspects of Designing an Educational PC-Game – Exemplified by a Project in Cooperation with the German Maritime Museum Bremerhaven

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2010

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Gesellschaft für Informatik e.V.

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Software design processes as well as game-based learning applications are embedded in social contexts, and thus are affected by gender structures on various levels. In this paper, I present a case study of developing an educational PC-game to be used in the German Maritime Museum Bremerhaven and discuss a ränge of gender aspects concerning the design process of this game. Especially gender inclusive design strategies and the underdetermined design philosophy of Justine Cassell are re- flected on the background of our case study, which was performed by a Digital Media master study project at the University of Applied Sciences Bremerhaven.

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Erb, Ulrike (2010): Reflections on Gender Aspects of Designing an Educational PC-Game – Exemplified by a Project in Cooperation with the German Maritime Museum Bremerhaven. Vol. 34, Computerspiele. Gesellschaft für Informatik e.V.. PISSN: 0944-0925. pp. 6-10. Titelthema: Computerspiele

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