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Game of TUK: deploying a large-scale activity-boosting gamification project in a university context

dc.contributor.authorMüller, Julia
dc.contributor.authorSprenger, Max
dc.contributor.authorFranke, Tobias
dc.contributor.authorLukowicz, Paul
dc.contributor.authorReidick, Claudia
dc.contributor.authorHerrlich, Marc
dc.contributor.editorAlt, Florian
dc.contributor.editorSchneegass, Stefan
dc.contributor.editorHornecker, Eva
dc.date.accessioned2020-09-16T07:52:28Z
dc.date.available2020-09-16T07:52:28Z
dc.date.issued2020
dc.description.abstractWe present Game of TUK, a gamified mobile app to increase physical activity among students at TU Kaiserslautern. The scale of our project with almost 2,000 players over the course of four weeks is unique for a project in a university context. We present feedback we received and share our insights. Our results show that location-based activities in particular were very popular. In contrast, mini-games included in the app did not contribute as much to user activity as expected.en
dc.description.urihttps://dl.acm.org/doi/10.1145/3404983.3410008en
dc.identifier.doi10.1145/3404983.3410008
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/34260
dc.language.isoen
dc.publisherACM
dc.relation.ispartofMensch und Computer 2020 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subjectgamification
dc.subjectmobile app
dc.subjectmotivation
dc.subjectphysical activity
dc.titleGame of TUK: deploying a large-scale activity-boosting gamification project in a university contexten
dc.typeText/Conference Paper
gi.citation.publisherPlaceNew York
gi.citation.startPage169–172
gi.conference.date6.-9. September 2020
gi.conference.locationMagdeburg
gi.conference.sessiontitleMCI: Short Paper (Poster)
gi.document.qualitydigidoc

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