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KiVR Sports: Influencing the Users Physical Activity in VR by using Audiovisual Stimuli in Exergames

dc.contributor.authorKirsch, Kolja
dc.contributor.authorSchatzschneider, Christian
dc.contributor.authorGarber, Carina
dc.contributor.authorRosenberger, Aila
dc.contributor.authorKirsten, Konya
dc.contributor.authorAriza, Oscar
dc.contributor.authorSteinicke, Frank
dc.contributor.authorBruder, Gerd
dc.contributor.editorAlt, Florian
dc.contributor.editorBulling, Andreas
dc.contributor.editorDöring, Tanja
dc.date.accessioned2019-08-22T04:36:26Z
dc.date.available2019-08-22T04:36:26Z
dc.date.issued2019
dc.description.abstractIn traditional fitness or exercise situations, people often lack motivation. Fitness video games try to enhance exercise by combining cognitive game demands with physical activity and body coordination. Building on results of interdisciplinary game research, we designed and evaluated a dynamically-adaptive fitness game environment that has motivating effects and can be used besides, or as an alternative to standard fitness programs. In this work, we explore the effects of game design elements (e.g., music, lighting) on engagement in a VR exercise game suitable for HIIT (High-Intensity Interval Training). Participants reported a higher perceived incentive to perform well when the music tempo depended on the measured heart rate. A lower incentive was reported when the heart rate influenced in-game lighting. Static lighting produced significantly higher heart rate. Further displaying a score was effective on both heart rate and perceived incentive.en
dc.description.urihttps://dl.acm.org/authorize?N681237
dc.identifier.doi10.1145/3340764.3344907
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/24557
dc.language.isoen
dc.publisherACM
dc.relation.ispartofMensch und Computer 2019 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subjectexergames
dc.subjectHIIT
dc.subjectheart rate
dc.subjectvirtual reality
dc.titleKiVR Sports: Influencing the Users Physical Activity in VR by using Audiovisual Stimuli in Exergamesen
dc.typeText/Conference Paper
gi.citation.publisherPlaceNew York
gi.conference.date8.-11. September 2019
gi.conference.locationHamburg
gi.conference.sessiontitleMCI: Short Paper (Poster)
gi.document.qualitydigidoc

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