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O-TONE: Interactive Sound Experience for Audiences in Sound Installations

dc.contributor.authorGupfinger, Reinhard
dc.contributor.editorKain, Saskiade_DE
dc.contributor.editorStruve, Doreende_DE
dc.contributor.editorWandke, Hartmutde_DE
dc.date.accessioned2017-11-22T14:45:09Z
dc.date.available2017-11-22T14:45:09Z
dc.date.issued2009
dc.description.abstractDesigning interactive instruments for audiences in sound installations can be quite challenging. The instruments have to be simple and should offer highest creative freedom. This article introduces an interactive sound instrument that follows playful strategies of interaction with sound environments and generating new sound experience for everybody.de_DE
dc.identifier.isbn978-3-8325-2181-3en_US
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/7144
dc.language.isoende_DE
dc.publisherLogos Verlagde_DE
dc.relation.ispartofWorkshop-Proceedings der Tagung Mensch & Computer 2009de_DE
dc.titleO-TONE: Interactive Sound Experience for Audiences in Sound Installationsde_DE
dc.typeText/Conference Paperde_DE
gi.citation.endPage190
gi.citation.publisherPlaceBerlinde_DE
gi.citation.startPage189de_DE
gi.conference.sessiontitleInnovative Computerbasierte Musikinterfaces (ICMI)de_DE
gi.document.qualitydigidocde_DE

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