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Paradoxien der Direkten Manipulation

dc.contributor.authorTepper, August
dc.contributor.editorAckermann, Davidde_DE
dc.contributor.editorUlich, Eberhardde_DE
dc.date.accessioned2017-11-22T13:36:11Z
dc.date.available2017-11-22T13:36:11Z
dc.date.issued1991
dc.description.abstractDirect manipulation claims to offer a number of advantages. In practice, however, direct manipulation is not used very often, even graphics programms are controlled mostly by means of conventional menu techniques. Nature and range of direct manipulation are debatable and seem quite changeable. Often direct manipulation is reduced to a picture show. Restrictions like the number of supplied movements or actions and paradoxies such as the contradiction between realism and abstraction upon the design of pictograms are important reasons why direct manipulation is restricted to some parts of operating systems and application programs. The different communication capacity of pictures and text (menus, commands) is important too. New ideas like video interfaces with voice input and output as essential components point to a stagnant or even reduced importance of direct manipulation.de_DE
dc.identifier.isbn3-519-02674-0en_US
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/6579
dc.language.isodede_DE
dc.publisherB.G.Teubnerde_DE
dc.relation.ispartofSoftware-Ergonomie '91: Benutzerorientierte Software-Entwicklungde_DE
dc.titleParadoxien der Direkten Manipulationde_DE
dc.typeText/Conference Paperde_DE
gi.citation.endPage251
gi.citation.publisherPlaceStuttgartde_DE
gi.citation.startPage236de_DE
gi.conference.sessiontitleTechniken der Software-Entwicklungde_DE
gi.document.qualityscanocrde_DE

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