Logo des Repositoriums
 

How Can I Grab That?: Solving Issues of Interaction in VR by Choosing Suitable Selection and Manipulation Techniques

dc.contributor.authorWeise, Matthias
dc.contributor.authorZender, Raphael
dc.contributor.authorLucke, Ulrike
dc.date.accessioned2020-08-13T08:05:20Z
dc.date.available2020-08-13T08:05:20Z
dc.date.issued2020
dc.description.abstractThe selection and manipulation of objects in Virtual Reality face application developers with a substantial challenge as they need to ensure a seamless interaction in three-dimensional space. Assessing the advantages and disadvantages of selection and manipulation techniques in specific scenarios and regarding usability and user experience is a mandatory task to find suitable forms of interaction. In this article, we take a look at the most common issues arising in the interaction with objects in VR. We present a taxonomy allowing the classification of techniques regarding multiple dimensions. The issues are then associated with these dimensions. Furthermore, we analyze the results of a study comparing multiple selection techniques and present a tool allowing developers of VR applications to search for appropriate selection and manipulation techniques and to get scenario dependent suggestions based on the data of the executed study.en
dc.identifier.doi10.1515/icom-2020-0011
dc.identifier.pissn2196-6826
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/33446
dc.language.isoen
dc.publisherDe Gruyter
dc.relation.ispartofi-com: Vol. 19, No. 2
dc.subject3D Interaction
dc.subjectSelection/Manipulation Techniques
dc.subjectVirtual Reality
dc.titleHow Can I Grab That?: Solving Issues of Interaction in VR by Choosing Suitable Selection and Manipulation Techniquesen
dc.typeText/Journal Article
gi.citation.endPage85
gi.citation.publisherPlaceBerlin
gi.citation.startPage67

Dateien