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Designing Device-less Interaction A Tracking Framework for Media Art and Design

dc.contributor.authorHonauer, Michaelade
dc.contributor.editorBoll, Susanne
dc.contributor.editorMaaß, Susanne
dc.contributor.editorMalaka, Rainer
dc.date.accessioned2017-11-22T14:57:21Z
dc.date.available2017-11-22T14:57:21Z
dc.date.issued2013
dc.description.abstractThis paper presents KinectA, a tracking application that employs depth-sensing technologies such as the Kinect Sensor. It supports receiving the basic information necessary for interaction without input devices and the interrelated process of, for example, designing gesture-based interfaces. The software offers simultaneous hand, skeleton and object tracking. Therefore, media artists and designers can focus on their creative work due to the availability of these basic tracking functions. KinectA is available for Mac and Windows, and communicates via OSC to other software or hardware.en
dc.identifier.isbn978-3-486-77855-7
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/7655
dc.language.isoenen
dc.publisherOldenbourg Verlag
dc.relation.ispartofMensch & Computer 2013 - Workshopband
dc.titleDesigning Device-less Interaction A Tracking Framework for Media Art and Designen
dc.typemensch und computer 2013 - workshopbanden
gi.citation.endPage538
gi.citation.publisherPlaceMünchen
gi.citation.startPage535de_DE
gi.conference.sessiontitleinter aktion - Demosde_DE

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