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Playing in virtual nature: improving mood of elderly people using VR technology

dc.contributor.authorGraf, Linda
dc.contributor.authorLiszio, Stefan
dc.contributor.authorMasuch, Maic
dc.contributor.editorAlt, Florian
dc.contributor.editorSchneegass, Stefan
dc.contributor.editorHornecker, Eva
dc.date.accessioned2020-09-16T07:52:28Z
dc.date.available2020-09-16T07:52:28Z
dc.date.issued2020
dc.description.abstractAge-related physical, mental, and social limitations can severely reduce the quality of life of elderly people. Research has shown that virtual reality (VR) can provide stimulating experiences, elicit positive emotions, and provoke relaxation. In this paper, we present an approach that integrates cognitive stimulating tasks, playful elements and virtual natural environments in one VR app tailored for elderly people. We developed a virtual walk in the forest where the players can solve cognitive tasks in two mini-games. To support a feeling of social presence and to reduce loneliness, we integrated a virtual dog as a companion who accompanies the players. We conducted an evaluation with 14 participants aged 66 to 84 years. The results show a change of positive and negative affect scores after using the VR experience. That supports our assumption, even though the differences were not significant. The participants enjoyed the VR app and were especially impressed by the experience of presence. Despite their inexperience in using VR technology, the participants behaved naturally and were interested in using the technology again. Our results support the assumption that elderly people can benefit from VR games in their everyday lives.en
dc.description.urihttps://dl.acm.org/doi/10.1145/3404983.3405507en
dc.identifier.doi10.1145/3404983.3405507
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/34258
dc.language.isoen
dc.publisherACM
dc.relation.ispartofMensch und Computer 2020 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subjectmood manipulation
dc.subjectcognitive training
dc.subjecttechnology acceptance
dc.subjectpresence
dc.subjectvirtual reality
dc.subjectusability
dc.subjectwell-being
dc.titlePlaying in virtual nature: improving mood of elderly people using VR technologyen
dc.typeText/Conference Paper
gi.citation.publisherPlaceNew York
gi.citation.startPage155–164
gi.conference.date6.-9. September 2020
gi.conference.locationMagdeburg
gi.conference.sessiontitleMCI: Full Paper
gi.document.qualitydigidoc

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