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Teaching Serious Games

dc.contributor.authorHerrlich, Marc
dc.contributor.authorKrause, Markus
dc.contributor.authorMalaka, Rainer
dc.contributor.authorSmeddinck, Jan
dc.contributor.editorEibl, Maximiliande_DE
dc.contributor.editorRitter, Marcde_DE
dc.date.accessioned2017-11-22T15:05:11Z
dc.date.available2017-11-22T15:05:11Z
dc.date.issued2011
dc.description.abstractGame development is a challenging and diverse field. It integrates different disciplines such as computer science, design, art, and psychology. Many different skills are required to create successful games, posing great challenges for education. These challenges also apply to the area of Serious Games with the additional difficulty of adding goals beside entertainment to the design. We report on our experiences with designing and implementing teaching formats to further the development of curricula and formal education in the area of Serious Game development. Our approach combines theoretical as well as practical elements. To reinforce and motivate our students we connect our courses to external events such as game development competitions. Furthermore, we experimented with using meta-games as a way of teaching game design.de_DE
dc.identifier.isbn978-3-941003-38-5en_US
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/8045
dc.language.isoende_DE
dc.publisherUniversitätsverlag Chemnitzde_DE
dc.relation.ispartofWorkshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgende_DE
dc.titleTeaching Serious Gamesde_DE
dc.typeText/Conference Paperde_DE
gi.citation.endPage396
gi.citation.publisherPlaceChemnitzde_DE
gi.citation.startPage391de_DE
gi.conference.sessiontitleGame Development in der Hochschulinformatikde_DE
gi.document.qualitydigidocde_DE

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