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Zirkus Empathico 2.0' A serious mobile game for empathy enhancement in children with Autism

dc.contributor.authorHassan, Ahmed
dc.contributor.authorPinkwart, Niels
dc.contributor.editorZender, Raphael
dc.contributor.editorIfenthaler, Dirk
dc.contributor.editorLeonhardt, Thiemo
dc.contributor.editorSchumacher, Clara
dc.date.accessioned2020-09-08T09:46:30Z
dc.date.available2020-09-08T09:46:30Z
dc.date.issued2020
dc.description.abstractThe aim of the mobile app ‘Zirkus Empathico 2.0’ is to improve emotional empathy and social competencies in Pre-school children with autism spectrum disorder (ASD). The holistic idea of grounding is based on genuine results of empathy research. An examination of the app exposed its good usability and comprehensibility. The application ‘Zirkus Empathico 2.0’ is scheduled to be thoroughly investigated in a longitudinal clinical dissect in children aged five to ten.en
dc.identifier.isbn978-3-88579-702-9
dc.identifier.pissn1617-5468
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/34196
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofDELFI 2020 – Die 18. Fachtagung Bildungstechnologien der Gesellschaft für Informatik e.V.
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-308
dc.subjectSerious games
dc.subjectAutism spectrum disorder
dc.subjectSocial behavior in Autism
dc.subjectEmotional intelligence
dc.titleZirkus Empathico 2.0' A serious mobile game for empathy enhancement in children with Autismen
dc.typeText/Conference Paper
gi.citation.endPage380
gi.citation.publisherPlaceBonn
gi.citation.startPage379
gi.conference.date14.-18. September 2020
gi.conference.locationOnline

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