Auflistung nach Schlagwort "Eye tracking"
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- TextdokumentAnalysis and Comparison of the Gaze Behavior of E-Scooter Drivers and Cyclists(INFORMATIK 2020, 2021) Trefzger, Mathias; Titov, Waldemar; Schlegel, ThomasIn this paper, we contribute an eye tracking study to evaluate the gaze behavior of e-scooter drivers and cyclists on high and low quality road surfaces. We recorded the surface quality with sensors and put the different surfaces in relation to the gaze behavior. We recorded eye movements of the participants and performed an Area of Interest (AOI) sequence analysis to identify gaze patterns. Found sequences show that on the high quality surface participants focused most commonly the distant road section and then shifted to nearer sections. Individual advantageous gaze sequences are omitted if the surface is poor. We found a significant difference in the attention distribution of the two means of transport. In addition, we can confirm previous results showing that low quality road surfaces cause the gaze to shift forward. However, the participants did not adapt their speed to the worse surface.
- ZeitschriftenartikelAutomatic Detection of Visual Search for the Elderly using Eye and Head Tracking Data(KI - Künstliche Intelligenz: Vol. 31, No. 4, 2017) Dietz, Michael; Schork, Daniel; Damian, Ionut; Steinert, Anika; Haesner, Marten; André, ElisabethWith increasing age we often find ourselves in situations where we search for certain items, such as keys or wallets, but cannot remember where we left them before. Since finding these objects usually results in a lengthy and frustrating process, we propose an approach for the automatic detection of visual search for older adults to identify the point in time when the users need assistance. In order to collect the necessary sensor data for the recognition of visual search, we develop a completely mobile eye and head tracking device specifically tailored to the requirements of older adults. Using this device, we conduct a user study with 30 participants aged between 65 and 80 years ($$avg = 71.7,$$avg=71.7, 50% female) to collect training and test data. During the study, each participant is asked to perform several activities including the visual search for objects in a real-world setting. We use the recorded data to train a support vector machine (SVM) classifier and achieve a recognition rate of 97.55% with the leave-one-user-out evaluation method. The results indicate the feasibility of an approach towards the automatic detection of visual search in the wild.
- ZeitschriftenartikelThe Role of Focus in Advanced Visual Interfaces(KI - Künstliche Intelligenz: Vol. 30, No. 0, 2016) Orlosky, Jason; Toyama, Takumi; Sonntag, Daniel; Kiyokawa, KiyoshiDeveloping more natural and intelligent interaction methods for head mounted displays (HMDs) has been an important goal in augmented reality for many years. Recently, small form factor eye tracking interfaces and wearable displays have become small enough to be used simultaneously and for extended periods of time. In this paper, we describe the combination of monocular HMDs and an eye tracking interface and show how they can be used to automatically reduce interaction requirements for displays with both single and multiple focal planes. We then present the results of preliminary and primary experiments which test the accuracy of eye tracking for a number of different displays such as Google Glass and Brother’s AiRScouter. Results show that our focal plane classification algorithm works with over 98 % accuracy for classifying the correct distance of virtual objects in our multi-focal plane display prototype and with over 90 % accuracy for classifying physical and virtual objects in commercial monocular displays. Additionally, we describe methodology for integrating our system into augmented reality applications and attentive interfaces.
- ZeitschriftenartikelTowards pervasive eye tracking(it - Information Technology: Vol. 59, No. 5, 2017) Ksaneci, EnkelejdaThe human gaze provides paramount cues for communication and interaction. Following this insight, gaze-based interfaces have been proposed for human-computer interaction (HCI) since the early 90s, with some believing that such interfaces will revolutionize the way we interact with our devices. Since then gaze-based HCI in stationary scenarios (e. g., desktop computing) has been rapidly maturing, and the production costs of mainstream eye trackers have been steadily decreasing. In consequence, a variety of new applications with the ambitious goal to apply eye tracking to dynamic, real-world HCI tasks and scenarios have emerged. This article gives an overview of the research conducted by the Perception Engineering Group at the University of Tübingen.
- ZeitschriftenartikelWhy should we use Eye Tracking for Hypertext Design?(MMI Interaktiv - Eye Tracking: Vol. 1, No. 06, 2003) Waniek, Jacqueline; Brunstein, Angela; Naumann, AnjaIn diesem Artikel wird die Analyse von Blickbewegungen zur Verbesserung des Design von Hypertexten diskutiert. Problematisch für das Design von Hypertexten ist, dass die Rolle von kognitiven Prozessen beim Umgang mit diesen Texten noch relativ unklar ist. Die Höhe der Anforderungen, die ein Hypertextsystem an den Nutzer stellt, beeinflusst auch die Leistung des Nutzers. Beim Design von Hypertexten sollte darauf geachtet werden, eine Balance zwischen den Anforderungen des Systems und den kognitiven Fähigkeiten des Nutzers herzustellen. Blickbewegungen sollten analysiert werden, damit besser verstanden werden kann, wie Nutzer mit den dargebotenen Informationen umgehen und um das Design an die Bedürfnisse des Nutzers anpassen zu können. Die Analyse von Blickbewegungen ermöglicht Rückschlüsse auf die visuelle und kognitive Verarbeitung von Informationen bei der Benutzung von Hypertexten. Die Veränderungen von Parametern während der Informationsaufnahme kann aufgezeichnet werden. Darüber hinaus können Probleme, die bei der Analyse von Offline-Daten auftreten, vermieden werden.