Auflistung nach Schlagwort "Games"
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- WorkshopbeitragInvestigating Gesture-based Commands for First-Person Shooter Games in Virtual Reality(Mensch und Computer 2019 - Workshopband, 2019) Schmitt, Johann; Wienrich, Carolin; Latoschik, Marc Erich; Lugrin, Jean-LucIn this paper, we present the first results of a user-defined approach for designing gesture-driven commands for a first-person shooter (FPS) game in Virtual Reality (VR). We identified and categorized a set of common gestures for two in-game actions as well as two system control operations. We believe our preliminary results will interest VR game designers and researchers
- ZeitschriftenartikelThe Many AI Challenges of Hearthstone(KI - Künstliche Intelligenz: Vol. 34, No. 1, 2020) Hoover, Amy K.; Togelius, Julian; Lee, Scott; Mesentier Silva, FernandoSince the inception of artificial intelligence, games have benchmarked algorithmic advances. Recent success in classic board games such as Chess and Go have left space for video games that pose related yet different sets of challenges. With this shifted focus, the set of AI problems associated with video games has expanded from simply playing these games to win, to include playing games in particular styles, generating game content, modeling players, etc. Different games pose different challenges for AI systems, and several such AI challenges can typically be addressed in the same game. In this article we analyze the popular collectible card game Hearthstone published by Blizzard in 2014, and describe a varied set of interesting AI challenges it poses. Despite their popularity and associated interesting challenges, collectible card games are relatively understudied in the AI community. By analyzing a single game in-depth, we get a glimpse of the entire field of AI and games through the lens of a single game, discovering a few new variations on existing research topics.
- muc: langbeitrag (vorträge)Urban Playfulness: Fostering Social Interaction In Public Space(Mensch & Computer 2013: Interaktive Vielfalt, 2013) Wagner, Thomas; Praxmarer, RobertIn this paper we present our perspective on the role of playfulness regarding large scale, interactive floor projections in urban public space. We start with a model to identify the key elements and their interplay within this experience design space. This model will develop a deeper understanding of the design space in order to act as being a conceptual tool for creating interactive projects. We discuss the potential of playful projects to reconfigure public space in terms of the performative and motivational aspects of play. We conclude with our findings from observing playful projects built or supported by our research team.
- KonferenzbeitragUser Experience Methoden und Games: Erkenntnisse aus der Praxis(Mensch & Computer 2010 Entertainment Interfaces Track, 2010) Fierley, Remigius; Engl, StephanMit der zunehmenden Verbreitung digitaler Spiele steigt der Bedarf für empirisch fundierte und qualitativ hochwertige Evaluationen von Playability und Game Experience. Für Praktiker aus dem User Experience Bereich stellt sich die Frage, inwieweit ihre etablierten Methoden auch für die Evaluation von Games geeignet sind. Basierend auf Erfahrungen aus der Praxis diskutieren wir relevante Aspekte beim Einsatz von User Experience Methoden im Bereich Games, um für die Besonderheiten dieses Untersuchungsfeldes zu sensibilisieren.