Auflistung nach Schlagwort "autonomous driving"
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- KonferenzbeitragAutonomous Driving and the Elderly: Perceived Risks and Benefits(Mensch und Computer 2018 - Workshopband, 2018) Schmargendorf, Maike; Schuller, Hans-Martin; Böhm, Patricia; Isemann, Daniel; Wolff, ChristianAutonomous driving offers possibilities to simplify and enhance the lives of many people. One group that could benefit a lot from autonomous driving is elderly people. In this contribution, we examine the opportunities and risks that elderly people see in autonomous driving. This was done by conducting semi-structured interviews with 10 participants which offered some insight into the acceptance of autonomous driving among elderly people. The identified perceived benefits and risks are validated by an online survey in which 113 people from 59 to 90 years of age have taken part. In general, elderly people are not rejecting the idea of using autonomous driving altogether. They see benefits in increased mobility and therefore greater independence at a higher age as it allows disabled people to regain lost mobility. However, our study also revealed privacy and security concerns, factors known to have a negative impact on technology adoption.
- KonferenzbeitragAutonomous Driving: A Dream on Rails?(Mensch und Computer 2017 - Workshopband, 2017) Mirnig, Alexander; Meschtscherkjakov, Alexander; Gärtner, MagdalenaThis position paper argues for a consistent vision regarding the implementation of autonomous driving in a fully automated traffic system. More specifically, it highlights differences in expectations regarding flexibility of individual traffic versus a fully autonomous and interconnected transportation system that is almost completely detached from the driver. The paper argues for a common vision, which could address some of the proverbial “elephants in the room” sooner rather than later.
- ZeitschriftenartikelChallenges and Requirements of Immersive Media in Autonomous Car: Exploring the Feasibility of Virtual Entertainment Applications(i-com: Vol. 18, No. 2, 2019) Wienrich, Carolin; Schindler, KristinaThis paper investigated the influence of VR-entertainment systems on passenger and entertainment experience in vehicles with smooth movements. To simulate an autonomous driving scenario, a tablet and a mobile VR-HMD were evaluated in a dynamic driving simulator. Passenger, user and entertainment experience were measured through questionnaires based on comfort/discomfort, application perception, presence, and simulator sickness. In two experiments, two film sequences with varying formats (2D versus 3D) were presented. In Experiment 1, the established entertainment system (tablet + 2D) was tested against a possible future one (HMD + 3D). The results indicated a significantly more favorable experience for the VR-HMD application in the dimensions of user experience (UX) and presence, as well as low simulator sickness values. In Experiment 2, the film format was held constant (2D), and only the device (tablet versus HMD) was varied. There was a significant difference in all constructs, which points to a positive reception of the HMD. Additional analyses of the HMD device data for both experiments showed that the device and not the film format contributed to the favorable experience with the HMD. Additionally, the framework to evaluate the new application context of VR as an entertainment system in autonomous vehicles was discussed.
- WorkshopbeitragThe death of a genre: self-driving cars and car racing video games(Mensch und Computer 2015 – Proceedings, 2015) Dobberthin, Jens; Wu, JianWhilst self-driving cars have a long tradition in literature and movies, the role of self-driving cars in video games is quite unclear. The application presented in this paper is an early attempt to develop a car racing video game in the age of self-driving cars. Most likely, self-driving cars will cause the death of this genre, and thus our demo is meant as a thought-provoking contribution.
- ZeitschriftenartikelTowards pervasive eye tracking(it - Information Technology: Vol. 59, No. 5, 2017) Ksaneci, EnkelejdaThe human gaze provides paramount cues for communication and interaction. Following this insight, gaze-based interfaces have been proposed for human-computer interaction (HCI) since the early 90s, with some believing that such interfaces will revolutionize the way we interact with our devices. Since then gaze-based HCI in stationary scenarios (e. g., desktop computing) has been rapidly maturing, and the production costs of mainstream eye trackers have been steadily decreasing. In consequence, a variety of new applications with the ambitious goal to apply eye tracking to dynamic, real-world HCI tasks and scenarios have emerged. This article gives an overview of the research conducted by the Perception Engineering Group at the University of Tübingen.