Auflistung nach Schlagwort "head-up displays"
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- ZeitschriftenartikelAugmented Reality Windshield Displays and Their Potential to Enhance User Experience in Automated Driving(i-com: Vol. 18, No. 2, 2019) Riegler, Andreas; Wintersberger, Philipp; Riener, Andreas; Holzmann, ClemensIncreasing vehicle automation presents challenges as drivers of highly automated vehicles become more disengaged from the primary driving task. However, even with fully automated driving, there will still be activities that require interfaces for vehicle-passenger interactions. Windshield displays are a technology with a promising potential for automated driving, as they are able to provide large content areas supporting drivers in non-driving related activities. However, it is still unknown how potential drivers or passengers would use these displays. This work addresses user preferences for windshield displays in automated driving. Participants of a user study (N=63) were presented two levels of automation (conditional and full), and could freely choose preferred positions, content types, as well as size, transparency levels and importance levels of content windows using a simulated “ideal” windshield display. We visualized the results in form of heatmap data which show that user preferences differ with respect to the level of automation, age, gender, or environment aspects. These insights can help designers of interiors and in-vehicle applications to provide a rich user experience in highly automated vehicles.
- WorkshopbeitragA real-world driving experiment to collect expert knowledge for the design of AR HUD navigation that covers less(Mensch und Computer 2019 - Workshopband, 2019) Schneider, Matthias; Bruder, Anna; Necker, Marc; Schluesener, Tim; Henze, Niels; Wolff, ChristianAugmented reality head-up displays (AR HUD) can be seen as a promising advancement of conventional head-up displays in vehicles. Information can be displayed in a contact analogue way in the real world by projecting it onto the vehicle’s windshield. Two major challenges for concept developers are to reduce masking caused by augmented reality (AR) content and to create concepts that work with the limited field of view (FOV). To examine these two challenges, we designed two contact analogue navigation concepts. We compared them to each other in a field study with a prototype car that contained a complete AR HUD testing environment. The participants were experts in interaction design, AR, HUDs, design, and sales. The experiment showed that the application of Gestalt Principles for AR HUD concept design to reduce masking can be a promising approach. In addition, suggestions for further improvement of contact analogue navigation concepts were collected.