Auflistung nach Schlagwort "social robot"
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- KonferenzbeitragPersonal quizmaster: a pattern approach to personalized interaction experiences with the MiRo robot(Mensch und Computer 2020 - Tagungsband, 2020) Pollmann, Kathrin; Ziegler, DanielIn Human-Robot Interaction, personalization has been proposed as a strategy to increase acceptance for social robots. The present paper describes how behavioral design patterns can be used to tailor the interaction experience to the individual user's characteristics and needs. To demonstrate this approach, we designed a quiz game application for the {MiRo} robot. The robot acts as the quizmaster and shows different behaviors (coach-like/empathic vs. challenging/provocative) depending on the type of user who is playing the game (community-focused vs. competition-focused player). We describe the process of creating the two quizmaster personalities and related behavioral patterns as well as the technical background for integrating them with the interaction model for the quiz game. The result is a Wizard-of-Oz demonstration of the personalizable quiz game that is accompanied by an interactive video prototype remote for user studies and demo purposes.
- KonferenzbeitragWho do you want to talk to? User-centered Design for human-like Robot Faces(Mensch und Computer 2019 - Tagungsband, 2019) Heuer, TanjaHaving a social robot as interaction partner will increase within the next years. In public spaces robots are already tested as information guide and assistance. However, the barrier of talking to a robot is still existent and appearance plays an important role for first contact. If robots are perceived as friendly and trustworthy, it might be easier to start talking to them. In this paper, we want to investigate the idea of a user-centered robot face design. We want to figure out, if users like designing robot faces on their own, how the faces are designed and perceived afterwards. The pilot study showed an open-minded attitude of participants towards the design and overall users were satisfied with their created faces and enjoyed talking to the robot afterwards. The results showed a diverse outcome of created face models and most of the faces were perceived as felicitous. The pilot study could give a first overview how potential users can be involved into the development and design process to find out about preferences.