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On the choice of programming languages for developing location-based mobile games

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2008

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Gesellschaft für Informatik e. V.

Zusammenfassung

This paper reflects on the choice of programming languages for developing distributed interactive systems such as location-based mobile games. It highlights key strengths and weaknesses of the popular languages and frameworks for the mobile- as well as the server-side. The paper analyses the technological choices made in five different location-based game projects and recommends considering the use of a single language across all different system components to mitigate complexity and strive for productivity.

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Oppermann, Leif (2008): On the choice of programming languages for developing location-based mobile games. INFORMATIK 2008. Beherrschbare Systeme – dank Informatik. Band 1. Bonn: Gesellschaft für Informatik e. V.. PISSN: 1617-5468. ISBN: 978-3-88579-227-7. pp. 481-488. Regular Research Papers. München. 8. -13. September 2008

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