Logo des Repositoriums
 
Konferenzbeitrag

Comparing Virtual Reality and Screen-based Training Simulations in Terms of Learning and Recalling Declarative Knowledge

Vorschaubild nicht verfügbar

Volltext URI

Dokumententyp

Text/Conference Paper

Zusatzinformation

Datum

2020

Zeitschriftentitel

ISSN der Zeitschrift

Bandtitel

Verlag

Gesellschaft für Informatik e.V.

Zusammenfassung

This paper discusses how much the more realistic user interaction in a life-sized fully immersive VR Training is a benefit for acquiring declarative knowledge compared to the same training via a screen-based first-person application. Two groups performed a nursing training scenario in immersive VR and on a tablet. A third group learned the necessary steps using a classic text-picture-manual (TP group). Afterwards all three groups had to perform a recall test with repeated measurement (one week). The results showed no significant differences between VR training and tablet training. In the first test shortly after completion of the training both training simulation conditions were worse than the TP group. In the long-term test, however, the knowledge loss of the TP group was significantly higher than that of the two simulation groups. Ultimately, VR training in this study design proved to be as efficient as training on a tablet for declarative knowledge acquisition. Nevertheless, it is possible that acquired procedural knowledge distinguishes VR training from the screen-based application.

Beschreibung

Meyer, Leonard; Pfeiffer, Thies (2020): Comparing Virtual Reality and Screen-based Training Simulations in Terms of Learning and Recalling Declarative Knowledge. DELFI 2020 – Die 18. Fachtagung Bildungstechnologien der Gesellschaft für Informatik e.V.. Bonn: Gesellschaft für Informatik e.V.. PISSN: 1617-5468. ISBN: 978-3-88579-702-9. pp. 55-66. Online. 14.-18. September 2020

Zitierform

DOI

Tags