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Effects of Avatar Appearance and Locomotion on Co-Presence in Virtual Reality Collaborations

dc.contributor.authorFreiwald, Jann Philipp
dc.contributor.authorSchenke, Julius
dc.contributor.authorLehmann-Willenbrock, Nale
dc.contributor.authorSteinicke, Frank
dc.contributor.editorSchneegass, Stefan
dc.contributor.editorPfleging, Bastian
dc.contributor.editorKern, Dagmar
dc.date.accessioned2021-09-03T19:10:17Z
dc.date.available2021-09-03T19:10:17Z
dc.date.issued2021
dc.description.abstractIn this paper we share the results of a user study designed to investigate the impact of locomotion techniques and avatar appearances in multi-user virtual reality (VR) settings. In our study we compared continuous joystick-based and non-continuous teleportation-based locomotion with regards to the observer’s perceived co-presence, cybersickness, fairness and enjoyment in a competitive game environment. Likewise, we compared the effects of humanoid and abstract avatar appearances. The results revealed significant effects of the locomotion type on perceived co-presence and subjective fairness, such that continuous locomotion yielded significantly higher perceived co-presence and fairness. However, there were no significant differences between the avatar appearances except for a weak positive effect of realistic avatars on mutual awareness. These findings suggest that a greater emphasis should be put on the visual representation of teleportation-based navigation in multi-user VR, for instance, by animating positional transitions. They further suggest that a distinction for the effect of avatar appearance has to be made based on the context of the multi-user VR application. While previous work showed a positive effect of realistic avatars on co-presence during cooperative tasks, we found no such effect in a competitive setting.en
dc.description.urihttps://dl.acm.org/doi/10.1145/3473856.3473870en
dc.identifier.doi10.1145/3473856.3473870
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/37249
dc.language.isoen
dc.publisherACM
dc.relation.ispartofMensch und Computer 2021 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subjectVirtual Reality
dc.subjectCollaborative Virtual Environments
dc.subjectLocomotion
dc.subjectco-presence
dc.titleEffects of Avatar Appearance and Locomotion on Co-Presence in Virtual Reality Collaborationsen
dc.typeText/Conference Paper
gi.citation.endPage428
gi.citation.publisherPlaceNew York
gi.citation.startPage420
gi.conference.date5.-8.. September 2021
gi.conference.locationIngolstadt
gi.conference.sessiontitleMCI-SE06
gi.document.qualitydigidoc

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