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Zeitliche Verläufe emotionaler Aktivierung in der Mensch-Technik-Interaktion / Temporal dynamics of emotional activation in man-machine interaction

dc.contributor.authorBackhaus, Nilsde_DE
dc.contributor.authorBrandenburg, Stefande_DE
dc.contributor.editorZiegler, Jürgende_DE
dc.date.accessioned2017-11-20T08:44:40Z
dc.date.available2017-11-20T08:44:40Z
dc.date.issued2014
dc.description.abstractUser Experience (UX) plays an important role in human machine interaction. This investigation focuses on two different aspects of UX. On the one hand we wanted to induce two affective states (frustration and happiness) in a humanmachine interaction (HMI) setting using a bodily interactive game console. On the other hand we analyzed the effects of the elicited emotional activation on the interaction with another device (tablet-PC). The results imply that it is possible to induce distinct affective states with an interactive, full-body controlled HMI. Interestingly, happiness and frustration showed different activation patterns in the subsequent interaction with the tablet-PC. For example, happiness did not last as long as frustration did. Nevertheless, both activation patterns did not have any effect on the subjects’ performance with the tablet- PC, maybe due to unstably elicited emotions. These findings are discussed against the background of research regarding emotional dynamics, contextual change, and UX.de_DE
dc.identifier.pissn2196-6826de_DE
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/6232
dc.language.isoende_DE
dc.publisherDe Gruyterde_DE
dc.relation.ispartofi-com: Vol. 13, No. 1de_DE
dc.subjectEmotionende_DE
dc.subjectEmotionale Dynamikende_DE
dc.titleZeitliche Verläufe emotionaler Aktivierung in der Mensch-Technik-Interaktion / Temporal dynamics of emotional activation in man-machine interactionde_DE
dc.typeText/Conference Paperde_DE
gi.citation.publisherPlaceBerlinde_DE
gi.citation.startPage63–69de_DE
gi.document.qualitydigidocde_DE

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