Reflections on Gender Aspects of Designing an Educational PC-Game – Exemplified by a Project in Cooperation with the German Maritime Museum Bremerhaven
dc.contributor.author | Erb, Ulrike | |
dc.date.accessioned | 2020-04-21T11:05:40Z | |
dc.date.available | 2020-04-21T11:05:40Z | |
dc.date.issued | 2010 | |
dc.description.abstract | Software design processes as well as game-based learning applications are embedded in social contexts, and thus are affected by gender structures on various levels. In this paper, I present a case study of developing an educational PC-game to be used in the German Maritime Museum Bremerhaven and discuss a ränge of gender aspects concerning the design process of this game. Especially gender inclusive design strategies and the underdetermined design philosophy of Justine Cassell are re- flected on the background of our case study, which was performed by a Digital Media master study project at the University of Applied Sciences Bremerhaven. | en |
dc.identifier.pissn | 0944-0925 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/32090 | |
dc.language.iso | en | |
dc.publisher | Gesellschaft für Informatik e.V. | |
dc.relation.ispartof | Vol. 34, Computerspiele | |
dc.relation.ispartofseries | Frauen und Informatik | |
dc.title | Reflections on Gender Aspects of Designing an Educational PC-Game – Exemplified by a Project in Cooperation with the German Maritime Museum Bremerhaven | en |
dc.type | Text/Journal Article | |
gi.citation.endPage | 10 | |
gi.citation.startPage | 6 | |
gi.conference.sessiontitle | Titelthema: Computerspiele |