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Uncertainty Handling in Surrogate Assisted Optimisation of Games

dc.contributor.authorVolz, Vanessa
dc.date.accessioned2021-04-23T09:30:29Z
dc.date.available2021-04-23T09:30:29Z
dc.date.issued2020
dc.description.abstractReal-world problems are often affected by uncertainties of different types and from multiple sources. Algorithms created for expensive optimisation, such as model-based optimisers, introduce additional errors. We argue that these uncertainties should be accounted for during the optimisation process. We thus introduce a benchmark as well as a new surrogate-assisted evolutionary algorithm to investigate this hypothesis further. The benchmark includes two function suites based on procedural content generation for games, which is a common problem observed in games research and also mirrors several types of uncertainties in the real-world. We find that observing and handling the uncertainty present in the problem can improve the optimiser, and also provides valuable insight into the function characteristics.de
dc.identifier.doi10.1007/s13218-019-00613-1
dc.identifier.pissn1610-1987
dc.identifier.urihttp://dx.doi.org/10.1007/s13218-019-00613-1
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/36280
dc.publisherSpringer
dc.relation.ispartofKI - Künstliche Intelligenz: Vol. 34, No. 1
dc.relation.ispartofseriesKI - Künstliche Intelligenz
dc.subjectProcedural Content Generation
dc.subjectSurrogate-assisted Evolutionary Algorithms
dc.subjectUncertainty handling
dc.titleUncertainty Handling in Surrogate Assisted Optimisation of Gamesde
dc.typeText/Journal Article
gi.citation.endPage99
gi.citation.startPage95

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