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Game-Based Promotion of Motivation and Attention for Socio-Emotional Training in Autism: Exploring the Secrets of Facial Expressions by Combining Minecraft and a Mobile App

dc.contributor.authorStrickroth, Sven
dc.contributor.authorZoerner, Dietmar
dc.contributor.authorMoebert, Tobias
dc.contributor.authorMorgiel, Anna
dc.contributor.authorLucke, Ulrike
dc.date.accessioned2020-04-22T03:52:19Z
dc.date.available2020-04-22T03:52:19Z
dc.date.issued2020
dc.description.abstractaused by a deviance of their reward system, autistic people show attention deficits for learning content outside their special fields of interest. This can lead to significant problems, especially in formal learning situations. A promising approach to increase attention is the use of game-based learning concepts. The effect of individual playful aspects could be shown in existing learning systems. However, these do not provide consistent game experiences, which may result in a decreasing motivation for training. Therefore, this paper presents requirements as well as a related game concept to integrate the learning content with a playful narrative in order to promote motivation and attention for socio-emotional training.en
dc.identifier.doi10.1515/icom-2020-0003
dc.identifier.pissn2196-6826
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/32171
dc.language.isoen
dc.publisherDe Gruyter
dc.relation.ispartofi-com: Vol. 19, No. 1
dc.subjectgame-based learning
dc.subjectimmersion
dc.subjectflow
dc.subjectmotivation
dc.subjectautism spectrum disorder
dc.titleGame-Based Promotion of Motivation and Attention for Socio-Emotional Training in Autism: Exploring the Secrets of Facial Expressions by Combining Minecraft and a Mobile Appen
dc.typeText/Journal Article
gi.citation.endPage30
gi.citation.publisherPlaceBerlin
gi.citation.startPage17

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