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Perception-influenced Animation

dc.contributor.authorSchiffner, Daniel
dc.contributor.authorKrömker, Detlef
dc.contributor.editorMühl, Gero
dc.contributor.editorRichling, Jan
dc.contributor.editorHerkersdorf, Andreas
dc.date.accessioned2019-10-30T12:50:10Z
dc.date.available2019-10-30T12:50:10Z
dc.date.issued2012
dc.description.abstractThe heterogeneity of future living environments will increase the necessity to create applications that can run on any device. In the context of graphics applications, some kind of simplification must be included to enable rendering on devices with less computation power. Using perception to guide such a simplification is a common approach. However, existing methods generate levels of detail in advance, and only a selection is performed during run-time. In simulations, this not sufficient because an object will change over time. We present a framework that adapts a simulation using perceptual measures. We use a visual salience model to extract regions where detail can be modified. This information is calculated during run-time, and by using a dynamic data structure, the representation is adapted without a definition of levels of detail in advance. We included the system in a physics library and so created an interactive and continuous simulation level of detail.en
dc.identifier.isbn978-3-88579-294-9
dc.identifier.pissn1617-5468
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/29486
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofARCS 2012 Workshops
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-200
dc.titlePerception-influenced Animationen
dc.typeText/Conference Paper
gi.citation.endPage134
gi.citation.publisherPlaceBonn
gi.citation.startPage123
gi.conference.date28. Februar-2. März 2012
gi.conference.locationMünchen
gi.conference.sessiontitleRegular Research Papers

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