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MTLG – Helping students and teachers creating and analysing simulations and games from a didactical and technical perspective

dc.contributor.authorLeonhardt, Thiemo
dc.contributor.authorEhlenz, Matthias
dc.contributor.authorRöpke, René
dc.contributor.authorBergner, Nadine
dc.contributor.authorSchroeder, Ulrik
dc.contributor.editorPinkwart, Niels
dc.contributor.editorKonert, Johannes
dc.date.accessioned2019-08-14T08:59:16Z
dc.date.available2019-08-14T08:59:16Z
dc.date.issued2019
dc.description.abstractMTLG is a framework for the creation of animations, simulations and games that focuses on simple operation through multi-touch input, support for didactic implementation and the evaluation of learning data. The framework is completely web-based and therefore system and platform independent. Over several years, prospective computer science teachers and computer science students have used the framework in our e-learning labs and seminars. We have iteratively improved and enhanced the framework and its applications over several use cases in various computer science classes. The framework and all learning applications are available as open educational resources.en
dc.identifier.doi10.18420/delfi2019_331
dc.identifier.isbn978-3-88579-691-6
dc.identifier.pissn1617-5468
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/24430
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofDELFI 2019
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-297
dc.subjectframework
dc.subjectsimulation
dc.subjectanimation
dc.subjectserious games
dc.subjectteacher training
dc.subjectcomputer science education
dc.titleMTLG – Helping students and teachers creating and analysing simulations and games from a didactical and technical perspectiveen
dc.typeText/Conference Paper 
gi.citation.endPage320
gi.citation.publisherPlaceBonn
gi.citation.startPage319
gi.conference.date16.-19. September 2019
gi.conference.locationBerlin, Germany
gi.conference.sessiontitlePosters & Demos

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