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Nichtrealistische Computergraphik Algorithmen und Anwendungen

dc.contributor.authorDeussen, Oliver
dc.date.accessioned2018-01-05T20:03:34Z
dc.date.available2018-01-05T20:03:34Z
dc.date.issued2001
dc.description.abstractSince late eighties scientists in computer graphics elaborate nonrealistic rendering techniques in addition to realistic image generation. The present article gives an overview by describing three different techniques: computer generated copper plates as an example for the imitation of traditional printing techniques, synthetic stipple drawings for use in scientific illustration and pen-and-ink illustrations of plants with applications in landscaping.
dc.identifier.pissn1432-122X
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/10357
dc.publisherSpringer-Verlag
dc.relation.ispartofInformatik-Spektrum: Vol. 24, No. 2
dc.relation.ispartofseriesInformatik-Spektrum
dc.subjectBilderzeugung
dc.subjectComputer graphics
dc.subjectComputergraphik
dc.subjecthalftoning
dc.subjectHalftoning
dc.subjectimage generation
dc.subjectnichtrealistische Bilderzeugung
dc.subjectnonrealistic rendering
dc.titleNichtrealistische Computergraphik Algorithmen und Anwendungen
dc.typeText/Journal Article
gi.citation.endPage80
gi.citation.publisherPlaceBerlin Heidelberg
gi.citation.startPage71

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