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User-Embodied Interaction in Virtual Reality (UIVR)

dc.contributor.authorRoth, Daniel
dc.contributor.authorPodkosova, Iana
dc.contributor.authorNilsson, Niels Christian
dc.contributor.authorKulik, Alexander
dc.contributor.authorBruder, Gerd
dc.contributor.editorHansen, Christian
dc.contributor.editorNürnberger, Andreas
dc.contributor.editorPreim, Bernhard
dc.date.accessioned2020-08-18T15:20:01Z
dc.date.available2020-08-18T15:20:01Z
dc.date.issued2020
dc.description.abstractThe representation of users is specifically important for Virtual/Mixed/Augmented Reality (VR/MR/AR) applications. The development of technological solutions and the understanding of underlying cognitive effects challenges humancomputer interaction (HCI) and related disciplines. A number of interesting research questions, such as realism of appearance and behavior as well as their effects on perception and user behavior arise, that are yet to be explored. To support a discussion and the generation of a common agenda, we will organize a half-day workshop on User-Embodied Interaction in VR (UIVR) gathering researchers and practitioners emphasizing the discussion of different positions on applications and findings to collect guidelines for future developments.en
dc.identifier.doi10.18420/muc2020-ws134
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/33553
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofMensch und Computer 2020 - Workshopband
dc.relation.ispartofseriesMensch und Computer
dc.subjectUser embodiment
dc.subjectbody ownership
dc.subjectavatars
dc.subjectembodied interaction
dc.subjectsocial interaction
dc.titleUser-Embodied Interaction in Virtual Reality (UIVR)en
dc.typeText/Workshop Paper
gi.citation.publisherPlaceBonn
gi.conference.date6.-9. September 2020
gi.conference.locationMagdeburg
gi.conference.sessiontitleMCI-WS16: User-Embodied Interaction in Virtual Reality (UIVR)
gi.document.qualitydigidoc

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