Logo des Repositoriums
 

Embedded Computation versus Embodied Interaction: Connected Objects for Connected Thinking

dc.contributor.authorHemmert, Fabian
dc.contributor.authorBradford, Elizabeth
dc.contributor.authorCaetano, Erik
dc.contributor.authorKegel, Friedrich
dc.contributor.authorLicht, Eva
dc.contributor.authorHöwer, Marco
dc.date.accessioned2018-11-15T04:54:19Z
dc.date.available2018-11-15T04:54:19Z
dc.date.issued2018
dc.description.abstractWhat will future creativity-based work in collaboration with ubiquitous, AI-driven systems be like? In this paper, we argue that following a ‘tangible interaction’ approach can be beneficial in this context. We describe six connected objects that illustrate how the quality of future creative work could be designed. The objects aim to shape embedded computation in ways that support embodied interaction. They include a place for sacrificing one’s phone, an olfactory calendar, a reader/writer for cloud data in everyday objects, a concrete-based data logger, a slot machine for recombining old ideas into new ones, and a dimmer for artificial intelligence. We summarize the results of a critical reflection of the prototypes in an argument for designing interactions that foster collaborative creative processes between embodied humans in a world of embedded computation.en
dc.identifier.doi10.1515/icom-2018-0023
dc.identifier.pissn1618-162X
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/18238
dc.language.isoen
dc.publisherDe Gruyter
dc.relation.ispartofi-com: Vol. 17, No. 3
dc.subjectCollaboration
dc.subjectcreativity
dc.subjectdesign
dc.subjectembodied interaction
dc.subjecttangible user interfaces
dc.titleEmbedded Computation versus Embodied Interaction: Connected Objects for Connected Thinkingen
dc.typeText/Journal Article
gi.citation.endPage246
gi.citation.publisherPlaceBerlin
gi.citation.startPage237
gi.conference.sessiontitleCase Report

Dateien