Trigger Button Interaction in Virtual Reality
dc.contributor.author | Jung, Myungjee | |
dc.contributor.editor | Fischer, Holger | |
dc.contributor.editor | Hess, Steffen | |
dc.date.accessioned | 2019-08-17T20:35:29Z | |
dc.date.available | 2019-08-17T20:35:29Z | |
dc.date.issued | 2019 | |
dc.description.abstract | The mouse, abstract and precise input system, allows interaction based on drag, click, and double clicks in 2D space. On the other hand, VR controllers and 3D environment requires different design aspects and interaction methods. Is click, drag, and double clicks still valid with VR controllers? With two and half years of practical experience of developing Boxplan, a VR workstation layout planning software, we share DOs and DON’Ts of the VR controller trigger button interaction, also how to assign more complex actions. | de |
dc.identifier.doi | 10.18420/muc2019-up-0268 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/24489 | |
dc.publisher | Gesellschaft für Informatik e.V. Und German UPA e.V. | |
dc.relation.ispartof | Mensch und Computer 2019 - Usability Professionals | |
dc.relation.ispartofseries | Mensch und Computer | |
dc.subject | Virtual Reality | |
dc.subject | Controller | |
dc.subject | Input | |
dc.title | Trigger Button Interaction in Virtual Reality | de |
dc.type | Text/Conference Paper | |
gi.citation.publisherPlace | Bonn | |
gi.conference.date | 8.-11. September 2019 | |
gi.conference.location | Hamburg | |
gi.conference.sessiontitle | UP: Creative Presentation (15/30 min.) | |
gi.document.quality | digidoc |