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Trigger Button Interaction in Virtual Reality

dc.contributor.authorJung, Myungjee
dc.contributor.editorFischer, Holger
dc.contributor.editorHess, Steffen
dc.date.accessioned2019-08-17T20:35:29Z
dc.date.available2019-08-17T20:35:29Z
dc.date.issued2019
dc.description.abstractThe mouse, abstract and precise input system, allows interaction based on drag, click, and double clicks in 2D space. On the other hand, VR controllers and 3D environment requires different design aspects and interaction methods. Is click, drag, and double clicks still valid with VR controllers? With two and half years of practical experience of developing Boxplan, a VR workstation layout planning software, we share DOs and DON’Ts of the VR controller trigger button interaction, also how to assign more complex actions.de
dc.identifier.doi10.18420/muc2019-up-0268
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/24489
dc.publisherGesellschaft für Informatik e.V. Und German UPA e.V.
dc.relation.ispartofMensch und Computer 2019 - Usability Professionals
dc.relation.ispartofseriesMensch und Computer
dc.subjectVirtual Reality
dc.subjectController
dc.subjectInput
dc.titleTrigger Button Interaction in Virtual Realityde
dc.typeText/Conference Paper
gi.citation.publisherPlaceBonn
gi.conference.date8.-11. September 2019
gi.conference.locationHamburg
gi.conference.sessiontitleUP: Creative Presentation (15/30 min.)
gi.document.qualitydigidoc

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