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Estimating User Affect and Focus of Attention from Physiological Signals in Life-Like Character Based Interaction Scenarios

dc.contributor.authorPrendinger, Helmutde_DE
dc.date.accessioned2017-11-15T15:01:12Z
dc.date.available2017-11-15T15:01:12Z
dc.date.issued2005
dc.description.abstractThis paper abstract highlights some of our recent research efforts in designing and evaluating life- like characters that are capable of entertaining affective and social communication with users. The key novelty of our approach is the use of human physiological information: first, as a method to evaluate the effect of life-like character behavior on a moment-to-moment basis, and second, as an input modality for a new generation of interface agents that we call ‘physiologically perceptive’ characters. By exploiting the stream of primarily involuntary human responses, such as biometric signals and eye movements, those characters are expected to respond to users’ affective and social needs in a truly sensitive, and hence effective, friendly, and beneficial way.
dc.identifier.urihttp://abis.l3s.uni-hannover.de/images/proceedings/abis2005/13-prendinger.pdfde_DE
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/5099
dc.language.isoende_DE
dc.relation.ispartof13. GI-Workshop "Adapitivität und Benutzermodellierung in interaktiven Softwaresystemen"de_DE
dc.titleEstimating User Affect and Focus of Attention from Physiological Signals in Life-Like Character Based Interaction Scenariosde_DE
dc.typeText/Conference Paper
gi.document.qualitydigidoc

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