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Cobity: A Plug-And-Play Toolbox to Deliver Haptics in Virtual Reality

dc.contributor.authorVilla, Steeven
dc.contributor.authorMayer, Sven
dc.contributor.editorMühlhäuser, Max
dc.contributor.editorReuter, Christian
dc.contributor.editorPfleging, Bastian
dc.contributor.editorKosch, Thomas
dc.contributor.editorMatviienko, Andrii
dc.contributor.editorGerling, Kathrin|Mayer, Sven
dc.contributor.editorHeuten, Wilko
dc.contributor.editorDöring, Tanja
dc.contributor.editorMüller, Florian
dc.contributor.editorSchmitz, Martin
dc.date.accessioned2022-08-31T09:43:07Z
dc.date.available2022-08-31T09:43:07Z
dc.date.issued2022
dc.description.abstractHaptics increase the presence in virtual reality applications. However, providing room-scale haptics is an open challenge. Cobots (robotic systems that are safe for human use) are a promising approach, requiring in-depth engineering skills. Control is done on a low abstraction level and requires complex procedures and implementations. In contrast, 3D tools such as Unity allow to quickly prototype a wide range of environments for which cobots could deliver haptic feedback. To overcome this disconnect, we present Cobity, an open-source plug-and-play solution to control the cobot using the virtual environment, enabling fast prototyping of a wide range of haptic experiences. We present a Unity plugin that allows controlling the cobot using the end-effector’s target pose (cartesian position and angles); the values are then converted into velocities and streamed to the cobot inverse kinematic solver using a specially designed C++ library. Our results show that Cobity enables rapid prototyping with high precision for haptics. We argue that Cobity simplifies the creation of a wide range of haptic feedback applications enabling designers and researchers in human-computer interaction without robotics experience to quickly prototype virtual reality experiences with haptic sensations. We highlight this potential by presenting four different showcases.en
dc.description.urihttps://dl.acm.org/doi/10.1145/3543758.3543775en
dc.identifier.doi10.1145/3543758.3543775
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/39271
dc.language.isoen
dc.publisherACM
dc.relation.ispartofMensch und Computer 2022 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subjectRobots
dc.subjectCobots
dc.subjectVirtual Reality
dc.subjectToolbox
dc.subjectUnity
dc.subjectHaptics
dc.titleCobity: A Plug-And-Play Toolbox to Deliver Haptics in Virtual Realityen
dc.typeText/Conference Paper
gi.citation.endPage84
gi.citation.publisherPlaceNew York
gi.citation.startPage78
gi.conference.date4.-7. September 2022
gi.conference.locationDarmstadt
gi.conference.sessiontitleMCI-SE02: Tools and Technology
gi.document.qualitydigidoc

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