Auflistung nach Autor:in "Alexandrovsky, Dmitry"
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- KonferenzbeitragExtending Augmented Sandboxes with Virtual Reality Interaction(Mensch und Computer 2017 - Workshopband, 2017) Stabbert, Timo; Fröhlich, Thomas; Alexandrovsky, Dmitry; Malaka, RainerAugmented sandboxes are often used as educative tools to create, explore and understand complex models. For the use case of a water cycle simulation, we extend the interaction space of augmented sandboxes into virtual reality to overcome limitations of current systems that include non-interactive 2D projections and shadow problems. We present our ongoing research and the prototypical setup of our VR sandbox consisting of a triple Kinect setup, depth sensing, VR, and hand tracking using Leap Motion. The setup shall help us to explore the space of haptic redirection. Further, we discuss our water cycle simulation use case and interaction scenarios that facilitate VR interaction and visualization.
- WorkshopbeitragGame Jam: Serious Games und Gamification(Mensch und Computer 2019 - Workshopband, 2019) Herrlich, Marc; Mazarakis, Athanasios; Alexandrovsky, Dmitry; Göbel, Stefan; Malaka, RainerComputer- und Videospiele sind ein äußerst vielfältiges Themengebiet, welches insbesondere für den Bereich der Mensch-Computer-Interaktion in den letzten Jahren als Forschungsgebiet zunehmend an Relevanz gewonnen hat. Neben der wissenschaftlichen Theorie ist insbesondere die praktische Erfahrung mit der Konzeption und der technischen Realisierung von Serious Games und Gamification essentiell, um diese Ansätze in der Umsetzung eigener Forschungsideen sinnvoll anzuwenden. Daher plant die Fachgruppe Entertainment Computing im Rahmen eines Workshops auf der Mensch und Computer einen Serious Game Jam zu organisieren. Den Teilnehmenden soll dadurch ermöglicht werden, innerhalb eines Tages beispielhaft eigene Ideen für Serious Games oder Gamification zu konzipieren und in schnelle Mock-Ups und Prototypen umzusetzen.
- KonferenzbeitragJump‘n’Rhythm: A Video Game for Training Timing Skills(Mensch und Computer 2016 – Workshopband, 2016) Alexandrovsky, Dmitry; Alvarez, Katya; Walther-Franks, Benjamin; Wollersheim, Joschua; Malaka, RainerDeveloping a sense of rhythm is a central but difficult task in music education. Even otherwise enthusiastic music students might avoid the training of their rhythm skills due to the tedious and repetitive nature of exercises. In this work we explore how a gamification approach to rhythm learning can improve the capacity of entrainment in players. Based on insights from music didactics and neuroscience we developed Jump‘n’Rhythm, a serious game for training rhythmical timing skills.
- ZeitschriftenartikelMultimodal Algebra Learning: From Math Manipulatives to Tangible User Interfaces(i-com: Vol. 17, No. 3, 2018) Reinschlüssel, Anke; Alexandrovsky, Dmitry; Döring, Tanja; Kraft, Angelie; Braukmüller, Maike; Janßen, Thomas; Reid, David; Vallejo, Estela; Bikner-Ahsbahs, Angelika; Malaka, RainerWhile manipulatives have played an important role in children’s mathematics development for decades, employing tangible objects together with digital systems in the classroom has been rarely explored yet. In a transdisciplinary research project with computer scientists, mathematics educators and a textbook publisher, we investigate the potentials of using tangible user interfaces for algebra learning and develop as well as evaluate a scalable system for different use cases. In this paper, we present design implications for tangible user interfaces for algebra learning that were derived from a comprehensive field study in a grade 9 classroom and an expert study with textbook authors, who also are teachers. Furthermore, we present and discuss the resulting system design.