Auflistung nach Autor:in "Bee, Nikolaus"
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- KonferenzbeitragEmote to win: Affective interactions with a computer game agent(Informatik 2004 – Informatik verbindet – Band 1, Beiträge der 34. Jahrestagung der Gesellschaft für Informatik e.V. (GI), 2004) Kim, Jonghwa; Bee, Nikolaus; Wagner, Johannes; André, ElisabethIn this paper1, we introduce a game interface that is based on affective interactions between a player and a computer pet. As opposed to many traditional computer games, users are not expected to manipulate control devices in a skillful manner to win the game. Instead the basic idea is to elicit certain reactions of the pet via appropriate emotive user behaviors. For improved accuracy of emotion recognition, we employ a combined analysis of signals from two emotive expression channels: affective speech and physiological reactions.
- ZeitschriftenartikelSocial Signal Interpretation (SSI)(KI - Künstliche Intelligenz: Vol. 25, No. 3, 2011) Wagner, Johannes; Lingenfelser, Florian; Bee, Nikolaus; André, ElisabethThe development of anticipatory user interfaces is a key issue in human-centred computing. Building systems that allow humans to communicate with a machine in the same natural and intuitive way as they would with each other requires detection and interpretation of the user’s affective and social signals. These are expressed in various and often complementary ways, including gestures, speech, mimics etc. Implementing fast and robust recognition engines is not only a necessary, but also challenging task. In this article, we introduce our Social Signal Interpretation (SSI) tool, a framework dedicated to support the development of such online recognition systems. The paper at hand discusses the processing of four modalities, namely audio, video, gesture and biosignals, with focus on affect recognition, and explains various approaches to fuse the extracted information to a final decision.