Auflistung nach Autor:in "Bejan, Alexander"
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- KonferenzbeitragCan AI-supported Systems Help with Aftercare Planning? Opportunities and Challenges from a Clinical Perspective(Proceedings of Mensch und Computer 2024, 2024) Grant, Natalie Victoria; Bejan, Alexander; Kunze, Christophe; Burkhardt, HeinrichEnsuring optimal care post-hospitalization is a significant challenge for healthcare systems. Discharge management (DM) is crucial for continuing care, yet process-related issues persist. Artificial Intelligence (AI)-supported systems may address DM-related issues, but research on the needs of hospital staff is limited. This paper presents results from the first phase of a multicenter project aimed at developing an AI-supported system to predict aftercare needs and improve DM processes in German hospitals. We conducted an exploratory needs analysis using participatory methods (workshops, questionnaires and interviews) and defined suitable use cases. We observed a high level of interest in the proposed AI-supported system. However, participants expressed doubts about the effective implementation due to the current state of their hospital’s digital infrastructure. The resulting use cases focused on the reception, processing and interpretation of plausible" data. These outcomes form the basis for the further research and development with hospital staff and external developers."
- KonferenzbeitragUX-Evaluationen in der Erinnerungspflege bei Demenz(Mensch und Computer 2018 - Workshopband, 2018) Huber, Stephan; Bejan, Alexander; Radzey, Beate; Berner, Renate; Murko, Patrizia; Hurtienne, JörnGängige Methoden zur Messung der User Experience während der Nutzung sind aufgrund kognitiver Einschränkungen nicht im Kontext Demenz anwendbar. In diesem Beitrag berichten wir von Feldtests einer Smartwatch-App, die es Evaluatoren erlaubt, beobachtete Emotionen zeitnah zu dokumentieren. Explorative Feldstudien zeigen, dass Proxemo generell für Evaluationen in der Erinnerungspflege geeignet ist und von Evaluatoren gegenüber Notizen auf Papier bevorzugt wird. Die Auswahl der Emotionen und der Einsatz für Gruppensitzungen sind noch optimierbar.
- KonferenzbeitragVirtual Reality in Health Care Education: A Study about the Effects of Presence on Acceptance and Knowledge Improvement among Health Care Students(DELFI 2020 – Die 18. Fachtagung Bildungstechnologien der Gesellschaft für Informatik e.V., 2020) Plotzky, Christian; Lindwedel-Reime, Ulrike; Bejan, Alexander; König, Peter; Kunze, ChristopheWith an ever-increasing need of skilled healthcare workers, efficient learning methods like Virtual Reality are becoming increasingly important. A VR simulation for endotracheal suction intervention was developed and tested. The aim of this pilot study is to examine the VR simulation’s acceptance and knowledge improvement. Furthermore, the effect of presence on acceptance and knowledge improvement was investigated. A total of 51 students participated in the pilot study, using pre-post-test design. A modified Unified Theory of Acceptance and Use of Technology (UTAUT) and Igroup Presence Questionnaire (IPQ) were used. Correlation and regression analysis were performed. Pre- and post-tests showed a significant knowledge improvement (p<0.001). Correlation between presence and behavioural intention was highly positive (r=0.52, p<0.001). Performance and effort expectancy are dominant in effect on behavioural intention of using VR learning simulation. The results indicate that a simulation, which conveys a higher sense of presence, is more likely to be accepted.
- ZeitschriftenartikelVirtual Reality in Healthcare Skills Training: The Effects of Presence on Acceptance and Increase of Knowledge(i-com: Vol. 20, No. 1, 2021) Plotzky, Christian; Lindwedel, Ulrike; Bejan, Alexander; König, Peter; Kunze, ChristopheWith an ever-increasing need of skilled healthcare workers, efficient learning methods like Virtual Reality (VR) are becoming increasingly important. We developed and tested a VR simulation for endotracheal suctioning. The aim of this pilot study was to examine the VR simulation’s acceptance and increase of knowledge among participants. Furthermore, the effects of presence on acceptance and increase of knowledge were investigated. A total of 51 students participated in the pilot study, using a quasi-experimental pre-post-test design. A modified Unified Theory of Acceptance and Use of Technology (UTAUT) and the Igroup Presence Questionnaire (IPQ) were used. Correlation and regression analyses were performed. Pre- and post-tests showed a significant increase of knowledge (p < 0.001). The correlation between presence and behavioural intention was highly positive (r = 0.52, p < 0.001). Performance and effort expectancy are dominant effects on behavioural intention of using the VR simulation as an educational tool. The results indicate that a simulation which conveys a higher sense of presence is more likely to be accepted by learners. Regarding outcomes of presence on increase of knowledge, we found no significant correlation. Based on our study, we propose a design for a future mixed reality simulation with haptic elements and a plan on how to assess skills improvement.