Auflistung nach Autor:in "Burtscher, Sabrina"
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- Konferenzbeitrag"But where would I even start?": developing (gender) sensitivity in HCI research and practice(Mensch und Computer 2020 - Tagungsband, 2020) Burtscher, Sabrina; Spiel, KattaFunding bodies increasingly require researchers to address gender in their proposals — often framed around binary notions. With power structures emboldening inequality highly prevalent and persuasive in Western societies, these seep into current practices of Computer Science and Human Computer Interaction (HCI) research. Hence, developing an increased awareness of our societal responsibility towards equity can be challenging without an appropriate starting point. We present a close reading of literature discussing gender sensitivity in HCI research to provide practical guidance in the form of recommendations for the design, proposal, conduct and presentation of research. Our analysis provides a starting point for HCI students and interested researchers to explore questions and issues around gender and to identify how gender relates to their research. This sensitisation may aid them in further reflecting on how they might better serve marginalised populations through their work.
- WorkshopCan't Touch This? Is This Touch? It's So Fluffy I'm Gonna Die! -- Material and Tangible Research Methods in HCI(Mensch und Computer 2024 - Workshopband, 2024) Burtscher, Sabrina; Kender, Kay; Meissner, Janis; Posch, Irene; Strohmayer, AngelikaMaterials are multifunctional resources that can serve as data, method, process, and outcomes of HCI projects. In this full-day in-person workshop, we invite participants to reflect on materials and tangible artefacts, how we use them in our practice, what they mean to us, what we dream of. Our goal is to support aesthetic expression and material sensitivity, and cement the importance of tangibility in our field. Together, we will co-create a Zine that will be published physically during the conference, and made available digitally after.
- KonferenzbeitragI may only be able to sit through 30 minutes": Gaming Sickness and Its Impact on Players' Experiences With Games"(Proceedings of Mensch und Computer 2024, 2024) Chen, Anna; Burtscher, Sabrina; Gerling, KathrinGaming sickness, where players experience dizziness, nausea, or even vomiting while playing video games, is typically viewed through a quantitative lens, limiting our insights into the lived experience of the phenomenon and thus concealing mitigation strategies. To gain a more nuanced understanding of gaming sickness, and to explore possible lanes of future research, we conducted twelve semi-structured interviews with people affected by gaming sickness. Our results show that the experience of gaming sickness is highly individual, with a wide spectrum of symptoms and varying severity. Environmental factors can influence gaming sickness, and many participants have developed individual contextual and game-related coping strategies, which they apply with varying degrees of success. For games to be more accessible to everyone, future work should focus on studying specific triggers, and needs to explore different forms of adjustments so players can tailor games to their individual needs.
- Konferenzbeitrag“It’s about Respect, not about the Technology”: Insights from a Workshop Including Different Stakeholders on Genderfair Language and Language Technologies(Mensch und Computer 2022 - Tagungsband, 2022) Burtscher, Sabrina; Spiel, Katta; Klausner, Lukas Daniel; Lardelli, Manuel; Gromann, DagmarWith the increasing attention non-binary people receive in Western societies, strategies of gender-fair language have started to move away from binary (only female/male) concepts of gender. Nevertheless, hardly any approaches to take these identities into account into machine translation models exist so far. A lack of understanding of the socio-technical implications of such technologies risks further reproducing linguistic mechanisms of oppression and mislabelling. In this paper, we describe the methods and results of a workshop on gender-fair language and language technologies, which was led and organised by ten researchers from TU Wien, St. Pölten UAS, FH Campus Wien and the University of Vienna and took place in Vienna in autumn 2021. A wide range of interest groups and their representatives were invited to ensure that the topic could be dealt with holistically. Accordingly, we aimed to include translators, machine translation experts and non-binary individuals (as “community experts”) on an equal footing. Our analysis shows that gender in machine translation requires a high degree of context sensitivity, that developers of such technologies need to position themselves cautiously in a process still under social negotiation, and that fexible approaches seem most adequate at present. We then illustrate steps that follow from our results for the feld of gender-fair language technologies so that technological developments can adequately line up with social advancements.
- Zeitschriftenartikel“Let’s Talk about Gender” – Development of a Card Deck on (Gender) Sensitivity in HCI Research and Practice Based on a Contrasting Literature Review(i-com: Vol. 20, No. 1, 2021) Burtscher, Sabrina; Spiel, KattaFunding bodies in Western societies increasingly require researchers to address gender in their proposals – though often exclusively framed around binary notions. With oppressive power structures being prevalent and persuasive, these seep into current practices of Computer Science and Human-Computer Interaction (HCI) research. However, current curricula rarely provide actors in this space with grounded guidance on gender issues tied to their inquiries. Hence, developing an increased awareness of our societal responsibility towards equity can be challenging without an appropriate starting point. Drawing on a close reading of select literature discussing gender sensitivity in HCI research, we derived practical guidance in the form of recommendations for the design, proposal, conduct and presentation of research. Based on these recommendations, we then present the design of a card deck and initial tests thereof at ditact women’s IT summer university. Our analysis offers a starting point for HCI students and interested researchers to explore questions and issues around gender and to identify how gender relates to their research. This sensitisation may aid them in further reflecting on how they might better account for gendered implications of their work.