Auflistung nach Autor:in "Coskun, Tayfur"
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- KonferenzbeitragDeveloping user centered maps and map symbols in mass casualty incidents - A qualitative interdisciplinary approach(INFORMATIK 2012, 2012) Mähler, Mareike; Artinger, Eva; Stolcis, Christian; Wucholt, Fabian; Coskun, Tayfur; Yildirim-Krannig, YelizHandling highly dynamic scenarios as they arise in mass casualty incident (MCI) situations requires lots of information about the situation and an extremely usable display of IT based supporting systems that can assist in managing the incident. The rescue workers have to interact effectively with IT based rescue management support systems (IT-RMSS) in order to successfully manage the incident. In this paper we show how the results of qualitative culture studies can provide important insights into the design of displays that are to be deployed in settings like an MCI. We will show how the software engineering can profit from the results of such a study and how the results can be implemented.
- KonferenzbeitragExploring multi-touch gestures for map interaction in mass casualty incidents(INFORMATIK 2011 – Informatik schafft Communities, 2011) Artinger, Eva; Coskun, Tayfur; Schanzenbach, Martin; Echtler, Florian; Nestler, Simon; Klinker, GudrunIn mass casualty incidents a common operation picture, which gives an overview about the current situation is critical information for managing the emergency. In order to support the collaboration between different incident commanders a multi-touch table, placed in the incident command post, is used to present the current operation picture on a map. To place as little additional mental load as possible on the users, any interaction with this map interface should be natural and intuitive. Therefore we investigated in a user study several alternative multi-touch gestures, combined to five sets for the tasks of modifying the map view and selecting map objects in an emergency management scenario. The gesture sets contained widely known as well as new promising gestures.
- KonferenzbeitragHow-to interact with a map application on a heavy rugged tablet PC when both hands are needed to hold the device(INFORMATIK 2012, 2012) Coskun, Tayfur; Grill, Claudia; Benzina, Amal; Artinger, Eva; Klinker, GudrunThis paper presents the second iteration of developing scrolling concepts for a digital map on a rugged tablet pc which can be used while holding the device in both hands. This map application is intended to be used during a Mass casualty incident (MCI) by the Ambulant Incident Office (AIOs). In the previous and first iteration the shortcomings of the developed concepts were identified and eliminated. The goal of the second iteration is to find out if the enhancements of the concepts work and to compare the elected two concepts - An enhanced Minimap and the so called Radar- Joystick. The evaluation results show that some features and functionality offered by both the enhanced Minimap and the Radar-Joystick concepts are accepted and positively rated, while other are confusing to the users. For this reason, we suggest to use a combination of both concepts and limit the functionality of the Minimap to emphasize the features which were rated as helpful and useful by the target group.
- KonferenzbeitragIndirect tracking of patients in mass casualty incidents(INFORMATIK 2010. Service Science – Neue Perspektiven für die Informatik. Band 2, 2010) Nestler, Simon; Coskun, Tayfur; Artinger, Eva; Pichlmaier, Peter; Klinker, GudrunIn MCIs (mass casualty incidents) patient tracking is cumbersome when using paper based approaches. Due to the fact that the spatial positions of the patients are essential in MCIs, we equipped the relief workers with electronic devices. We analyzed two concepts for patient tracking: direct and indirect tracking. The indirect tracking turned out to be superior with regard to the requirements from Feuerwehr TUM (Technische Universität München). An implementation and evaluation of this concept was performed within the scope of the SpeedUp project1. This project focuses on the development of strategies for reacting in mass casualty incidents (MCIs) in an appropriate way. In this paper we describe the background, the requirements, the concepts, the implementation and the evaluation. Finally, the results are presented and discussed.
- KonferenzbeitragIs It possible to interact with a handheld device while holding it in both hands?(INFORMATIK 2010. Service Science – Neue Perspektiven für die Informatik. Band 2, 2010) Coskun, Tayfur; Nestler, Simon; Artinger, Eva; Benzina, Amal; Klinker, GudrunIntuitiveness, attractiveness and efficiency are in general important characteristics of high quality User Interfaces (UI). In the case of a Mass Casualty Incident (MCI) and other life threatening situations good user interfaces are essential as every second counts in these time-critical situations. Finding the best way to interact with the system is a challenge with many open issues. Therefore, it is essential to test different UI alternatives to determine important usability issues as those mentioned before. This paper focuses on the research question how patients can be selected on a map application which runs on a rugged tablet PC. A rugged tablet PC is in general heavy because of its robustness, which introduces a new special requirement in addition to the existing UI requirements. The implementation and the evaluation of the UI alternatives presented in this paper were performed within the scope of the SpeedUp project1.
- KonferenzbeitragUser-centered comparison between classical and edge interaction on a heavy rugged tablet PC used in MCIs(INFORMATIK 2012, 2012) Han, Gel; Coskun, Tayfur; Artinger, Eva; Benzina, Amal; Klinker, GudrunRugged tablet PCs used in sensitive situations and areas are different from the commonly commercialised handheld devices. Two different interaction techniques with a rugged tablet PC are evaluated. Two groups of users had to solve some tasks while interacting with the tablet user interafces (UIs) in a simulated Mass Casualty Incident scenario. This study compares two types of interaction with the tablet PC: 1) Classical interaction: The user while holding the tablet with one hand is interacting with the other hand 2) Edge interaction: The user is holding the tablet in both hands while using the thumbs for the interaction. The user study results for both interaction techniques reached comparable usability scores. Furthermore, the edge interaction technique shows better results for the fatigue and the exhaustion factors. This suggests that the edge interaction is more accepted in fatigue scenarios, but adjustments concerning usability have to be considered.