Auflistung nach Autor:in "Detken, Karen"
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- KonferenzbeitragECHOES – A Crazy Multiplayer Pervasive Game(INFORMATIK 2008. Beherrschbare Systeme – dank Informatik. Band 1, 2008) Detken, Karen; Martinez, Carlos; Carlson, Darren; Guljajeva, Varvara; Oja, Mari Klara; Schrader, AndreasComputer games play an increasing role in our modern information society. Besides pure entertainment, games can provide valuable input for social interaction, learning, etc. Recently, new pervasive game genres have been developed, including mobile games, tangible games, table-top games, exhaustive games, mixed reality games, etc. Pervasive games extend the traditional game experience by supporting natural contexts within game experiences. In this paper we present ECHOES as a new mobile pervasive multi-player game which is played outside the boundaries of a building. ECHOES combines the classic features of hunting games with the logic of riddles to create a fun and exhaustive experience in a city.
- KonferenzbeitragTangible Information Interfaces for Children in Public Libraries(Workshop Proceedings der Tagungen Mensch & Computer 2008, DeLFI 2008 und Cognitive Design 2008, 2008) Detken, Karen; Schrader, AndreasThe role of public libraries as facilitators of information has often been questioned against the use of rigid bibliographic structures and tools that appear to provide the expected functionality just in the hands of experts. Online Public Access Catalogs in children’s libraries are supposed to assist young patrons in finding books on their own and explore available services. Although some OPACs have been modified in the presentation and structure of information to appeal to young users, they are still hardly used by children. This work in progress is currently investigating how an interface based on tangible interaction could support children better in their searching tasks within a public library.