Auflistung nach Autor:in "Diepstraten, Joachim"
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- KonferenzbeitragInteractive rendering of reflective and transmissive surfaces in 3D toon shading(Informatik 2004 – Informatik verbindet – Band 1, Beiträge der 34. Jahrestagung der Gesellschaft für Informatik e.V. (GI), 2004) Diepstraten, Joachim; Ertl, ThomasWe present an extension to common realtime toon/cel-shading rendering techniques for treating reflective and transparent surfaces in a 3D toon-shading environment. Our approach takes advantage of multi texturing hardware and simple fragment and vertex shader programs. This allows a broad usage on todays gaming platforms.