Auflistung nach Autor:in "Huldtgren, Alina"
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- Workshop2nd International Workshop on Co-Creation of Hybrid Interactive Systems for Healthcare(Mensch und Computer 2024 - Workshopband, 2024) Weiler, Tim; Müller, Claudia; Struzek, David; Huldtgren, Alina; Klapperich, Holger; Grosskopp, Sabrina; Fischer, Florian; Osterheider, Angela; Gaertner, WandaRecent advancements in data science and AI-driven healthcare technologies are bringing up novel opportunities for innovations, such as personalized medicine, self-diagnostic tools for everyday use, or hybrid healthcare models. However, the development of these technologies often overlooks the perspectives of patients and their families and socio-cultural surroundings, posing significant social, technological, and ethical challenges related to data bias, empowerment or surveillance, respectively. Bringing together interdisciplinary, interprofessional, and intersectoral collaboration in a systematic way seems to be a crucial element for adressing these issues and ensuring the meaningful integration of sensitive data and AI technologies into patient-centred healthcare arrangements. In this workshop, researchers and practitioners from diverse related disciplines, including HCI, AI, social and cultural sciences, healthcare, gerontology, etc., are invited to share their case studies on innovative health technologies and medical AI. Drawing from contextual best practices, as well as challenges and failures, the workshop organizers aim to collectively devise a systematic approach for co-designing and implementing telemedical innovations in real-world healthcare settings.
- KonferenzbeitragConceptualization of the Understanding of Participation and Co-Creation in Interdisciplinary Research Groups developing Digital Health Technology: An Exploratory Study(Mensch und Computer 2023 - Tagungsband, 2023) Osterheider, Angela; Klapperich, Holger; Stein, Elisabeth; Weiler, Tim; Endter, Cordula; Huldtgren, Alina; Müller, ClaudiaThe healthcare sector's digital transformation necessitates the involvement of stakeholders through participation and co-creation processes. This study aims to investigate the understanding and implementation of participation and co-creation in the development of hybrid interaction technologies in healthcare. Eight interdisciplinary research projects were examined through semi-structured group interviews with 49 participants from academia, industry, and the application field. The interviews focused on participants' perspectives on project goals, user groups, access to the field, methods of participation and co-creation, and user motivation. The results highlight the diverse understandings of participation and co-creation, with some perceiving them as research-driven and others as already embedded in user-centered design. The projects emphasized user needs but often excluded stakeholders from collaborative decision-making. Challenges in achieving continuous involvement and co-decision were acknowledged. The findings underscore the need for reflexive practice and evaluation of participation and co-creation throughout the development process, as well as further research on participation across projects. By addressing these challenges and embracing participatory approaches, digital health applications can better address ethical concerns, build trust, and increase acceptance and adoption in the healthcare sector.
- KonferenzbeitragConMusiCo: A TUI Connecting Children through Shared Music Making(Mensch und Computer 2024 - Workshopband, 2024) Klapperich, Holger; Wohlmacher, Bernhard; Seiffert, Tom; Focken, Mareike; Großkopp, Sabrina; Huldtgren, AlinaConMusiCo is a tangible user interface (TUI) that connects two children in a shared musical activity over a distance. Feeling related as a core human need was key in the development of the TUI. In a co-design process we explored with children, how to express different emotions and how a TUI needs to be designed to support shared musical activities. The work combines research on supporting relatedness through technology, as well as insights on the positive effects of music making on pro-social behavior.
- WorkshopbeitragErinnerungsfenster für Demenzkranke(Mensch und Computer 2015 – Proceedings, 2015) Mertl, Fabian; Dewitz, Bastian; Braas, Uli; Glomb, Arthur; Huldtgren, Alina; Vormann, Anja; Geiger, ChristianGerade weniger mobile Menschen mit Demenz haben oft nicht mehr die Möglichkeit, Ihre Lieblingsorte zu besuchen. Da aber gerade diese Orte oftmals zur Erhaltung der Identität dienen, ist es wünschenswert, die Erinnerung an diese zu unterstützen. In einem Projekt zum Thema multimediale Unterstützung von Erinnerungen und Kommunikation bei Demenzkranken wurde ein Erinnerungsfenster entwickelt, das es Menschen mit Demenz erlaubt, personalisierte Fensterausblicke zu erleben. In diesem Artikel beschreiben wir die Entwicklung des Konzeptes, sowie mehrere Iterationen der Entwicklung, in denen in Interviews oder Feldtests Feedback von der Zielgruppe eingeholt wurde.
- WorkshopbeitragFirst International Workshop on Co-Creation of Hybrid Interactive Systems for Healthcare(Mensch und Computer 2023 - Workshopband, 2023) Huldtgren, Alina; Klapperich, Holger; Weiler, Tim; Struzek, David; Malmborg, Lone; Rouncefield, Mark; Fischer, Gerhard; Müller, ClaudiaThe value of hybrid approaches in healthcare has become apparent, in particular, during the recent Covid-19 pandemic, but remains important post-covid, as hybrid modes of operation can mitigate other issues, e.g. remote healthcare delivery, or sustainable healthcare. The advancement of data science and artificial intelligence enables these hybrid modes of healthcare, but also calls for integrated co-creative design approaches that bring together experts in AI, Socio-Informatics, UX and Ethics as well as citizens and practitioners. Despite a long-standing tradition of participatory approaches within HCI, an analysis of the literature shows that a deeper analysis of the practice of inter- and transdisciplinary participatory research in the healthcare field is missing. Furthermore, the aforementioned technological advancements bring new social, technical and ethical issues to the fore, among others questions of data bias, and empowerment of stakeholders. In this workshop we invite researchers and practitioners from diverse backgrounds to share their experiences and (design) case studies in co-creation of hybrid health systems and learn from contextualized best practices and failures. Through building on these experiences and cases and taking inspiration from praxeological research, we would like to collaborate towards a systematic approach for reflection in co-creation of hybrid healthcare systems.
- WorkshopbeitragEine haptische Lichtsteuerung für Senioren in Smart Environments(Mensch und Computer 2015 – Proceedings, 2015) Dielmann, Steffen; Huldtgren, AlinaDiese Arbeit befasst sich mit der Konzeption und prototypischen Umsetzung einer Lichtsteuerung für Senioren, die einfach und intuitiv bedienbar sein soll. Auf existierende Lösungen wie eine Smartphone-App soll dabei bewusst verzichtet werden, um auch weniger Technik-affinen Senioren den Zugang zu ermöglichen. Entstanden ist ein Tangible User Interface, das auf der mentalen Verknüpfung von Bildern mit bestimmten Beleuchtungssituationen basiert. Mit RFID-Tags markierte Bilder werden auf einem Lesegerät platziert und lösen eine entsprechende Lichtänderung im Raum aus. Ein Nutzertest zeigt, dass der Prototyp von Senioren ohne Anleitung innerhalb kurzer Zeit bedient werden kann.
- KonferenzbeitragInsights on Older Adults’ Willingness, Motives and Experiences regarding Participation in HCI research(Mensch und Computer 2023 - Tagungsband, 2023) Marzi, Karoline; Klapperich, Holger; Huldtgren, AlinaUser-centered and Participatory Design approaches have become widespread within HCI, also when designing digital media for older adults. These methodologies are seen as crucial to adapt technology design to older people's needs and increase their acceptance of digital technology. Nevertheless, it is often difficult to reach a diverse group of older people, for instance, people with limited technology skills, limited mobility, or cognitive issues. In addition, gerontologists criticized lately how older people's participation unfolds in technology design projects, e.g. that people are pushed into the role of users. Little is known about the motivations and needs of older adults regarding their participation in HCI research. To close this gap, we conducted an online survey (N=46) and semi-structured interviews (N=8) focusing on motivations, willingness and experiences regarding participation. Results show that people are generally willing to participate due to interest in the topic, learning new things and social bonding. However, despite the conceptions within HCI that long-term engagement is crucial within participatory design, older people in the study preferred less commitment and more open formats.
- WorkshopbeitragDie Kunst der Kommunikation: Unterstützungsprozess zur Einigung auf Begriffe im interdisziplinären Kontext zur Schaffung eines gemeinsamen Verständnisses(Mensch und Computer 2024 - Workshopband, 2024) Focken, Mareike; Großkopp, Sabrina; Huldtgren, AlinaIn der partizipativen Technikentwicklung im Gesundheitsbereich wird interdisziplinär gearbeitet. Ein disziplinübergreifendes und gemeinsames Verständnis über den Forschungsgegenstand, verwendete Fachbegriffe und das gewünschte Ergebnis zu schaffen, ist für das Erreichen von Projektzielen essenziell. Herausforderungen sind die Verwendung von Begriffen, deren Bedeutung je nach Disziplin variieren kann, implizites Wissen, das nur Expert*innen zur Verfügung steht, und unbewusst vorausgesetztes Wissen über den eigenen disziplinären Kontext. Ein unterstützender Prozess zur Begriffsfindung kann zum Schaffen eines gemeinsamen Verständnisses und den Projekterfolg beitragen. Im Rahmen des Begleitforschungsprojekts CoCre-HIT soll eine Ontologie zur Wissensvermittlung in Form einer Webseite erstellt werden. Wir reflektieren unsere Erfahrungen mit einem unterstützenden Prozess zur Identifizierung und Definition interdisziplinär verständlicher Begriffe, um die Erstellung dieser Webseite zu ermöglichen.
- KonferenzbeitragOvercoming Technology and Communication Barriers in Intergenerational Communication With a Tangible Interface(Mensch und Computer 2023 - Tagungsband, 2023) Wohlmacher, Bernhard; Klapperich, Holger; Mertl, Fabian; Huldtgren, AlinaDespite the higher uptake of digital media also in older age groups, there are still challenges for people of high ages and with cognitive or motoric problems, which prevent them from learning and using devices like smartphones or tablets. Tangible user interfaces provide an opportunity to connect these people to social media, thereby increasing their digital participation in society and reducing loneliness. In this paper, we discuss the challenges of intergenerational communication and research the opportunities affiliated with tangible technologies to overcome technology barriers for adults of high ages. We present a hybrid system for social media interactions between young smartphone users and their old relatives, who do not use mobile technologies. The system consists of a tangible user interface designed specifically for old adults that connects to a standard mobile messenger service. TAMI was designed in a user-centered process to fulfill the needs of older adults and tested in a longer-term field study with pairs of young and old relatives.
- TextdokumentP(a)inball - Flippern mit Schmerz(Mensch & Computer 2014 - Workshopband, 2014) Glomberg, Daniel; Vogel, Christoph; Drochtert, Daniel; Huldtgren, Alina; Geiger, ChristianIn diesem Paper beschreiben wir Konzept, Implementierung und die Benutzerinteraktion eines Mixed Reality Flipperspiels, genannt P(a)inball. Das Spiel wurde aus einem originalen Flipperautomaten gebaut, die Mechanik wurde entfernt und durch digitale Displays, Elektronikkomponenten für die Bedienung und zusätzliche Ausgabeelemente ersetzt, die es erlauben Unbehagen, manchmal sogar physikalisch schmerzhafte Rückkopplung zu erzeugen. Die Benutzer können den Grad des Schmerzes im gegenseitigen Wettkampf selbst definieren. Dies erlaubt es uns zukünftig, die Rolle von Schmerzempfinden und das Aushalten von unbehaglicher Interaktion unter sozialen Gesichtspunkten und im spielerischen Wettkampf zu studieren. In diesem Beitrag fokussieren wir jedoch auf die konzeptionellen und technischen Aspekte des P(a)inball.