Auflistung nach Autor:in "Jasche, Florian"
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- KonferenzbeitragAppropriating 3D Printers in Augmented Reality(Mensch und Computer 2019 - Tagungsband, 2019) Jasche, Florian; Ludwig, ThomasDigital fabrication technologies, such as 3D printers, are receiving more and more attention, not only from professionals but also from hobbyists. However, even though people have easier access to these devices, 3D printers remain a black box for many users. To support the appropriation of 3D printers, this demonstration presents a system which extends a physical printer to include virtual components using augmented reality (AR). With these components, we try to explain how the printer works and allow the user to operate the printer through an AR application. We extend existing software with a custom solution to create a unique user interface and user experience. Our user interface provides a new way of inspecting models in AR before they are printed.
- KonferenzbeitragBeamLite – Mixed Reality zur Unterstützung von Remote-Meetings(Mensch und Computer 2018 - Workshopband, 2018) Jasche, Florian; Kirchhübel, Jasmin; Ludwig, Thomas; Ogonowski, CorinnaIn der heutigen Zeit sind Meetings nicht mehr physisch an einen Ort gebunden. Vor allem in der Wissensarbeit ergänzen Telefonate oder Skype-Konferenzen bereits seit langem klassische Face-to-Face-Meetings. Verschiedene Forschungsdiskurse, vor allem der computerunterstützten Gruppenarbeit, untersuchen bereits seit nun mehr fast drei Jahrzehnten, wie durch den Einsatz von IT verteilte Gruppenarbeit in ihren verschiedensten Ausprägungen unterstützt werden kann. Mit zunehmender Leistungsfähigkeit von Technologien mit Fokus auf Augmented Reality (AR) sowie Virtual Reality (VR) sind neue Möglichkeiten hinzugekommen, die ein hohes Potential zur Unterstützung verteilter Meetings bieten. In diesem Paper stellen wir einen Ansatz vor, der durch die Kombination von AR und VR ein Kommunikationssystem mit verschiedenen Kollaborationsmöglichkeiten zur geeigneten Unterstützung verteilter Meetings umsetzt und durch den Einsatz von Consumer-Hardware auch für die Arbeit von zu Hause geeignet ist. Der Mehrwert des Ansatzes liegt vor allem darin, dass auch solche Szenarien fokussiert werden, bei denen sich zwei oder mehr Personen in demselben Raum befinden sowie ein oder mehrere Personen nicht anwesend sind und entfernt zur selben Zeit kooperieren.
- KonferenzbeitragFADER: An Authoring Tool for Creating Augmented Reality-Based Avatars from an End-User Perspective(Mensch und Computer 2022 - Tagungsband, 2022) Krings, Kevin; Weber, Philip; Jasche, Florian; Ludwig, ThomasAlthough augmented reality (AR) is becoming more common in our society, there are few specialized end-user tools for appropriate AR content creation. Most tools are focused on creating entire 3D applications or require extensive knowledge in programming and 3D modeling. With reference to End-User Development (EUD), we present a design case study for an end-user-friendly authoring tool that allows domain experts to create individual AR avatars in the field of Human-Food Interaction. After reviewing current approaches and design guidelines, we designed and implemented FADER, a web-based tool for creating AR-based food avatars. Our evaluation shows that playful design fosters immersion, and that abstract placeholders and highly simplified controls empower non-developers to create AR content. Our study contributes to a better understanding of end-user needs and practices during the AR creation process and informs the design of future AR authoring tools.
- ZeitschriftenartikelPrintAssist—a conversational human-machine interface for 3D printers(i-com: Vol. 22, No. 1, 2023) Jasche, Florian; Weber, Philip; Liu, Shi; Ludwig, Thomas3D printers are no longer found only in industry, universities or makerspaces but now are increasingly used in domestic settings. Personal fabrication will increase in the coming years, and 3D printing will play an important role in this process. Due to technology and price development, 3D printers are becoming established among casual users at home. However, there are still many hurdles in the use of 3D printers that interfere with their appropriation in everyday life. In this paper, we investigate how chatbots can overcome these hurdles and support onboarding to 3D printing. Furthermore, we explore how chatbots can be used as a human–machine interface and facilitate interaction with 3D printers for both novice and expert users. In a research-through-design approach, we have created a fully functional chatbot that introduces users to 3D printing and helps them perform typical tasks when operating 3D printers.
- KonferenzbeitragSupporting the Onboarding of 3D Printers through Conversational Agents(Mensch und Computer 2021 - Tagungsband, 2021) Liu, Shi; Harun, Shahrier Erfan; Jasche, Florian; Ludwig, ThomasIn view of its capacity to create physical objects for a wide range of different potential applications, 3D printing has become increasingly popular over the years. However, given its scope of application, 3D printing can be challenging. Novice users often need assistance from experts, who are not always available. Recent interest in the development of conversational agents opens up the possibility of assisting novice users in their interactions with 3D printers, thus improving their experience. In this paper, we illustrate a potential concept of a conversational agent and present a prototype of a Telegram chatbot to improve the user experience of 3D printing.
- KonferenzbeitragVacuumCleanAR: augmented reality-based self-explanatory physical artifacts(Mensch und Computer 2020 - Tagungsband, 2020) Ludwig, Thomas; Hoffmann, Sven; Jasche, Florian; Ruhrmann, MariusConsumer purchase decisions are not only determined by the quality or price of a product. Customers also want an innovative product that they can identify with in something more than just a functional way. Much of this appeal is often bound up with the innovative character of a product. However, the global market and the huge variety of products available make it challenging for companies to help customers understand the particular innovations in their products, especially in terms of technical “hidden” innovations. Augmented reality (AR) offers interactive experiences in real-world environments through digitalized information. In this paper, we present a design case study about an AR-based approach to reveal the hidden innovations to potential users in an engaging and “emotional” way by using the example of a vacuum cleaner. Based on an empirical study, we designed and implemented the fully functional HoloLens application VacuumCleanAR, which allows users to discover the hidden innovations of a vacuum cleaner in a less functional and more consumer-centric way. This reveals the scope for augmenting other physical artifacts in a similar fashion.