Auflistung nach Autor:in "Klapperich, Holger"
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- Workshop2nd International Workshop on Co-Creation of Hybrid Interactive Systems for Healthcare(Mensch und Computer 2024 - Workshopband, 2024) Weiler, Tim; Müller, Claudia; Struzek, David; Huldtgren, Alina; Klapperich, Holger; Grosskopp, Sabrina; Fischer, Florian; Osterheider, Angela; Gaertner, WandaRecent advancements in data science and AI-driven healthcare technologies are bringing up novel opportunities for innovations, such as personalized medicine, self-diagnostic tools for everyday use, or hybrid healthcare models. However, the development of these technologies often overlooks the perspectives of patients and their families and socio-cultural surroundings, posing significant social, technological, and ethical challenges related to data bias, empowerment or surveillance, respectively. Bringing together interdisciplinary, interprofessional, and intersectoral collaboration in a systematic way seems to be a crucial element for adressing these issues and ensuring the meaningful integration of sensitive data and AI technologies into patient-centred healthcare arrangements. In this workshop, researchers and practitioners from diverse related disciplines, including HCI, AI, social and cultural sciences, healthcare, gerontology, etc., are invited to share their case studies on innovative health technologies and medical AI. Drawing from contextual best practices, as well as challenges and failures, the workshop organizers aim to collectively devise a systematic approach for co-designing and implementing telemedical innovations in real-world healthcare settings.
- KonferenzbeitragConceptualization of the Understanding of Participation and Co-Creation in Interdisciplinary Research Groups developing Digital Health Technology: An Exploratory Study(Mensch und Computer 2023 - Tagungsband, 2023) Osterheider, Angela; Klapperich, Holger; Stein, Elisabeth; Weiler, Tim; Endter, Cordula; Huldtgren, Alina; Müller, ClaudiaThe healthcare sector's digital transformation necessitates the involvement of stakeholders through participation and co-creation processes. This study aims to investigate the understanding and implementation of participation and co-creation in the development of hybrid interaction technologies in healthcare. Eight interdisciplinary research projects were examined through semi-structured group interviews with 49 participants from academia, industry, and the application field. The interviews focused on participants' perspectives on project goals, user groups, access to the field, methods of participation and co-creation, and user motivation. The results highlight the diverse understandings of participation and co-creation, with some perceiving them as research-driven and others as already embedded in user-centered design. The projects emphasized user needs but often excluded stakeholders from collaborative decision-making. Challenges in achieving continuous involvement and co-decision were acknowledged. The findings underscore the need for reflexive practice and evaluation of participation and co-creation throughout the development process, as well as further research on participation across projects. By addressing these challenges and embracing participatory approaches, digital health applications can better address ethical concerns, build trust, and increase acceptance and adoption in the healthcare sector.
- KonferenzbeitragConMusiCo: A TUI Connecting Children through Shared Music Making(Mensch und Computer 2024 - Workshopband, 2024) Klapperich, Holger; Wohlmacher, Bernhard; Seiffert, Tom; Focken, Mareike; Großkopp, Sabrina; Huldtgren, AlinaConMusiCo is a tangible user interface (TUI) that connects two children in a shared musical activity over a distance. Feeling related as a core human need was key in the development of the TUI. In a co-design process we explored with children, how to express different emotions and how a TUI needs to be designed to support shared musical activities. The work combines research on supporting relatedness through technology, as well as insights on the positive effects of music making on pro-social behavior.
- WorkshopbeitragFirst International Workshop on Co-Creation of Hybrid Interactive Systems for Healthcare(Mensch und Computer 2023 - Workshopband, 2023) Huldtgren, Alina; Klapperich, Holger; Weiler, Tim; Struzek, David; Malmborg, Lone; Rouncefield, Mark; Fischer, Gerhard; Müller, ClaudiaThe value of hybrid approaches in healthcare has become apparent, in particular, during the recent Covid-19 pandemic, but remains important post-covid, as hybrid modes of operation can mitigate other issues, e.g. remote healthcare delivery, or sustainable healthcare. The advancement of data science and artificial intelligence enables these hybrid modes of healthcare, but also calls for integrated co-creative design approaches that bring together experts in AI, Socio-Informatics, UX and Ethics as well as citizens and practitioners. Despite a long-standing tradition of participatory approaches within HCI, an analysis of the literature shows that a deeper analysis of the practice of inter- and transdisciplinary participatory research in the healthcare field is missing. Furthermore, the aforementioned technological advancements bring new social, technical and ethical issues to the fore, among others questions of data bias, and empowerment of stakeholders. In this workshop we invite researchers and practitioners from diverse backgrounds to share their experiences and (design) case studies in co-creation of hybrid health systems and learn from contextualized best practices and failures. Through building on these experiences and cases and taking inspiration from praxeological research, we would like to collaborate towards a systematic approach for reflection in co-creation of hybrid healthcare systems.
- KonferenzbeitragInsights on Older Adults’ Willingness, Motives and Experiences regarding Participation in HCI research(Mensch und Computer 2023 - Tagungsband, 2023) Marzi, Karoline; Klapperich, Holger; Huldtgren, AlinaUser-centered and Participatory Design approaches have become widespread within HCI, also when designing digital media for older adults. These methodologies are seen as crucial to adapt technology design to older people's needs and increase their acceptance of digital technology. Nevertheless, it is often difficult to reach a diverse group of older people, for instance, people with limited technology skills, limited mobility, or cognitive issues. In addition, gerontologists criticized lately how older people's participation unfolds in technology design projects, e.g. that people are pushed into the role of users. Little is known about the motivations and needs of older adults regarding their participation in HCI research. To close this gap, we conducted an online survey (N=46) and semi-structured interviews (N=8) focusing on motivations, willingness and experiences regarding participation. Results show that people are generally willing to participate due to interest in the topic, learning new things and social bonding. However, despite the conceptions within HCI that long-term engagement is crucial within participatory design, older people in the study preferred less commitment and more open formats.
- KonferenzbeitragOvercoming Technology and Communication Barriers in Intergenerational Communication With a Tangible Interface(Mensch und Computer 2023 - Tagungsband, 2023) Wohlmacher, Bernhard; Klapperich, Holger; Mertl, Fabian; Huldtgren, AlinaDespite the higher uptake of digital media also in older age groups, there are still challenges for people of high ages and with cognitive or motoric problems, which prevent them from learning and using devices like smartphones or tablets. Tangible user interfaces provide an opportunity to connect these people to social media, thereby increasing their digital participation in society and reducing loneliness. In this paper, we discuss the challenges of intergenerational communication and research the opportunities affiliated with tangible technologies to overcome technology barriers for adults of high ages. We present a hybrid system for social media interactions between young smartphone users and their old relatives, who do not use mobile technologies. The system consists of a tangible user interface designed specifically for old adults that connects to a standard mobile messenger service. TAMI was designed in a user-centered process to fulfill the needs of older adults and tested in a longer-term field study with pairs of young and old relatives.
- WorkshopbeitragVirtuelle und Augmentierte Realität für Gesundheit und Wohlbefinden(Mensch und Computer 2019 - Workshopband, 2019) Machulla, Tonja; Treskunov, Anastasia; Lang, Florian; Rings, Sebastian; Prasuhn, Caspar; Mostajeran, Fariba; Klapperich, Holger; Hassenzahl, Marc; Geiger, ChristianAugmentierte und virtuelle Realität (AR/VR) findet vermehrt Eingang in den persönlichen und beruflichen Alltag. Ein Einsatzgebiet mit hohem Potential stellt der Gesundheitssektor dar. Anwendungsmöglichkeiten ergeben sich hier in den Bereichen der Prävention und Behandlung sowohl physischer als auch psychischer Beschwerden und Erkrankungen sowie der Erhöhung des Wohlbefindens gesunder Personen. Die virtuelle Umsetzung herkömmlicher Verfahren und Maßnahmen erlaubt einen kostengünstigen, großflächigen, orts- und zeitunabhängige Einsatz von präventiven, diagnostischen und rehabilitativen Methoden. Weitere vielversprechende Einsatzbereiche von Mixed-Reality sind auch Training und Arbeitsunterstützung von medizinischem Fachpersonal und im Gesundheitssektor arbeitenden Personen. Der Workshop soll Forschern, Entwicklern und Anwendern von AR/VR-basierten Technologien im Bereich Gesundheit und Wohlbefinden ein Forum zum Austausch bieten und ist als klassischer wissenschaftlicher Workshop mit Kurzbeiträgen, Diskussionen, Prototypendemonstrationen und einer abschließenden Podiumsdiskussion gestaltet.
- KonferenzbeitragWohlbefinden und Design: Erfolgreiche Alltagspraktiken erheben und gestalterisch nutzen(Mensch und Computer 2018 - Tagungsband, 2018) Bien, Mona; Klapperich, Holger; Hassenzahl, Marc; Laschke, MatthiasObwohl Bewegung im Arbeitsalltag wichtig für Gesundheit und Wohlbefinden ist, kommt sie häufig zu kurz. Interaktive Produkte, wie Activity-Tracker, können anregend wirken. Allerdings hilft die Rückmeldung dieser Produkte kaum dabei, Bewegung im Alltag auch erfolgreich zu implementieren. Tatsächlich brauchen Menschen an erster Stelle neue, aktivere Alltagspraktiken, die dann durch interaktive Produkte geformt und unterstützt werden. Um Ansatzpunkte für deren Gestaltung zu finden, schlagen wir vor, bereits erfolgreiche Alltagspraktiken genauer unter die Lupe zu nehmen. Dieser Beitrag zeigt am Beispiel von „Bewegung im Alltag“, wie mit Hilfe eines von uns entwickelten „Positive-Practice Canvas“ Praktiken erhoben und im Hinblick auf ihre Bedeutungen, nötige Fertigkeiten und verwendetem Material verstanden werden können. Über das Beispiel hinaus kann diese Methode Ausgangspunkte für eine wohlbefindensorientierte Gestaltung interaktiver Produkte aufzeigen.