Auflistung nach Autor:in "Korn, Oliver"
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- muc: langbeitrag (vorträge)Augmentierte Produktion. Assistenzsysteme mit Projektion und Gamification für leistungsgeminderte und leistungsgewandelte Menschen(Mensch & Computer 2013: Interaktive Vielfalt, 2013) Korn, Oliver; Abele, Stephan; Schmidt, Albrecht; Hörz, ThomasAssistenzsysteme in der Produktion beschränken sich bislang darauf, Werkern Instruktionen zur Montage von Produkten zu geben. Eine Anpassung an die körperlichen und geistigen Fähigkeiten des Anwenders findet bislang nicht statt. Auch neue Konzepte der Mensch-Maschine-Interaktion (MMI) finden nur langsam Anwendung. Mit dem Prototypen eines augmentierten Assistenzsystems haben wir experimentell untersucht, wie zwei neuere Ansätze der MMI sich auf die Leistungsfähigkeit von Personen mit Leistungsminderungen auswirken: Die Projektion von Informationen direkt in den Arbeitsbereich (in-situ) und die Anreicherung von Arbeitsprozessen mit spielerischen Elementen (Gamification). Zugleich wurde die Akzeptanz solcher Systeme untersucht.
- KonferenzbeitragA gamified and adaptive learning system for neurodivergent workers in electronic assembling tasks(Mensch und Computer 2020 - Tagungsband, 2020) Grund, Jonas; Umfahrer, Moritz; Buchweitz, Lea; Gay, James; Theil, Arthur; Korn, OliverLearning and work-oriented assistive systems are often designed to fit the workflow of neurotypical workers. Neurodivergent workers and individuals with learning disabilities often present cognitive and sensorimotor characteristics that are better accommodated with personalized learning and working processes. Therefore, we designed an adaptive learning system that combines an augmented interaction space with user-sensitive virtual assistance to support step-by-step guidance for neurodivergent workers in electronic assembling tasks. Gamified learning elements were also included in the interface to provide self-motivation and praise whenever users progress in their learning and work achievements.
- KonferenzbeitragShaken, not stirred: Effects of Minimal Rotational Motion Cues on Cybersickness in a VR Flying Experience(Proceedings of Mensch und Computer 2024, 2024) Schnitzer, Benjamin Lukas; Caserman, Polona; Korn, OliverCybersickness (CS), a visually induced motion sickness causing unwanted symptoms like nausea, disorientation, and vertigo, remains a significant issue in Head-Mounted-Display (HMD) based virtual environments, hindering the mainstream adoption of Virtual Reality (VR). The exact cause of cybersickness is still not conclusively clarified, however the predominant theory of sensory conflict suggests that the discrepancy between perceived and expected visual, vestibular, and proprioceptive information triggers these symptoms. Mitigating sensory conflict with the help of supplementary motion simulation aligning visual and vestibular stimuli appears promising, however to which extent motion has to be simulated is still underexplored. This work presents the results of a study (n = 43), based on a between-participants design, investigating the effects of minimal rotational motion (MIROMO) cues for pitch and roll (+/- 6°) on cybersickness in a lean-back VR flight experience. CS was measured with both, self-reported questionnaires, particularly the widespread Simulator Sickness Questionnaire, and biomarkers (electrodermal activity and heart rate variability). The results imply the non-effectiveness of MIROMO cues on cybersickness and thus can help future research experimenting with motion simulation to reduce sensory conflict or to enhance the overall experience. The results contribute to better understand the relationship between cybersickness and continuous locomotion techniques.
- ZeitschriftenartikelSoziale Roboter – Einführung und Potenziale für Pflege und Gesundheit(Wirtschaftsinformatik & Management: Vol. 11, No. 3, 2019) Korn, Oliver