Auflistung nach Autor:in "Lilienthal, Lanea"
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- Conference paperBeyond Realism: Rethinking Presence in Virtual Environments for Abstract Concept Learning(Proceedings of DELFI 2024, 2024) Baberowski, David; Leonhardt, Thiemo; Lilienthal, Lanea; Bergner, NadinePresence, as the feeling of actually being in a virtual place, is an important metric for VR learning applications due to its positive impact on learning. In the literature, the level of immersion a system can provide is assumed to be the main factor influencing presence. This paper investigates this assumption for virtual environments in abstract learning contexts that are not based on reality. This is done by building a physical replica of a VR learning game and comparing both in terms of learning outcomes and presence. The study shows that subjects do not have a consistent view of what can be described as real in abstract contexts, suggesting that the distinction between reality-based virtual environments and those in abstract contexts is important in terms of presence.
- WorkshopbeitragInside the Router: Ein interaktives VR Lernspiel zur Vermittlung von Routing in Netzwerken im Informatikunterricht(DELFI 2021, 2021) Baberowski, David; Lilienthal, Lanea; Keerl, Niklas M.; Rieske, Maximilian E. J.; Leonhardt, ThiemoInformatiksysteme bleiben, aufgrund ihre Komplexität und der fehlenden Möglichkeit ablaufende Prozesse sichtbar zu machen, für die Allgemeinheit eine Blackbox. Die VR-Lernanwendung Inside the Router versucht in einem systemorientierten Ansatz die Lernenden die Aufgaben eines Heimrouters im Netzwerk aktiv übernehmen zu lassen. Dazu werden die Themen Paketweiterleitung, IP-Adressen, Routingtabelle, NAT-Tabelle und WAN in einem spielerischen Ansatz durch das aktive Weiterleiten von IP-Paketen des Lerners aufgegriffen und eingeübt.
- KonferenzbeitragThe tension between abstract and realistic visualization in VR learning applications for the classroom(21. Fachtagung Bildungstechnologien (DELFI), 2023) Leonhardt, Thiemo; Lilienthal, Lanea; Baberowski, David; Bergner, NadineWhile learning applications such as driving simulations aim for the most realistic experience possible, learning in other applications can be hindered by unintentional distractions. Similarly, VR learning applications with a high sense of presence address the learner's attention as well as the emotional component of learning. A high sense of presence can also evoke negative feelings in learners due to the emotional component and thus hinder the learning process. With this tension in mind, this paper analyses two different VR learning applications. The results show no effect of abstract visualization in contrast to realistic, high visualization on user preference and usability between both applications with constant high presence.