Auflistung nach Autor:in "Minker, Wolfgang"
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- ZeitschriftenartikelDo It Yourself, but Not Alone: Companion-Technology for Home Improvement—Bringing a Planning-Based Interactive DIY Assistant to Life(KI - Künstliche Intelligenz: Vol. 35, No. 0, 2021) Bercher, Pascal; Behnke, Gregor; Kraus, Matthias; Schiller, Marvin; Manstetten, Dietrich; Dambier, Michael; Dorna, Michael; Minker, Wolfgang; Glimm, Birte; Biundo, SusanneWe report on the technology transfer project “Do it yourself, but not alone: Companion -Technology for Home Improvement” that was carried out by Ulm University in cooperation with Robert Bosch GmbH. We developed a prototypical assistance system that assists a Do It Yourself (DIY) handyman in carrying out DIY projects. The assistant, based on various AI and dialog management capabilities, generates a sequence of detailed instructions that users may just follow or adapt according to their individual preferences. It features explanation capabilities as well as pro-active support based on communication with the user as well as with the involved tools. We report on the project’s main achievements, including the findings of various empirical studies conducted in various development stages of the prototype.
- ZeitschriftenartikelEVA 2.0: Emotional and rational multimodal argumentation between virtual agents(it - Information Technology: Vol. 63, No. 1, 2021) Rach, Niklas; Weber, Klaus; Yang, Yuchi; Ultes, Stefan; André, Elisabeth; Minker, WolfgangPersuasive argumentation depends on multiple aspects, which include not only the content of the individual arguments, but also the way they are presented. The presentation of arguments is crucial – in particular in the context of dialogical argumentation. However, the effects of different discussion styles on the listener are hard to isolate in human dialogues. In order to demonstrate and investigate various styles of argumentation, we propose a multi-agent system in which different aspects of persuasion can be modelled and investigated separately. Our system utilizes argument structures extracted from text-based reviews for which a minimal bias of the user can be assumed. The persuasive dialogue is modelled as a dialogue game for argumentation that was motivated by the objective to enable both natural and flexible interactions between the agents. In order to support a comparison of factual against affective persuasion approaches, we implemented two fundamentally different strategies for both agents: The logical policy utilizes deep Reinforcement Learning in a multi-agent setup to optimize the strategy with respect to the game formalism and the available argument. In contrast, the emotional policy selects the next move in compliance with an agent emotion that is adapted to user feedback to persuade on an emotional level. The resulting interaction is presented to the user via virtual avatars and can be rated through an intuitive interface.
- KonferenzbeitragEvaluating Knowledge-Based Assistance for DIY(Mensch und Computer 2018 - Workshopband, 2018) Schiller, Marvin; Behnke, Gregor; Bercher, Pascal; Kraus, Matthias; Dorna, Michael; Richter, Felix; Biundo, Susanne; Glimm, Birte; Minker, WolfgangWe report on the development of a companion system incorporating hierarchical planning, ontology-based knowledge modeling and multimodal cloud-based dialog. As an application scenario, we consider the domain of do-it-yourself (DIY) home improvement involving the use of power tools. To test and – if necessary – adjust the developed techniques, user studies are conducted throughout the development phase. We present fundamental considerations and open questions encountered when testing the implemented prototype with potential users and report first observations from a current study.
- WorkshopbeitragEin Goal-basierter Ansatz für adaptive multimodale Systeme(Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011) Honold, Frank; Schüssel, Felix; Weber, Michael; Bertrand, Gregor; Nothdurft, Florian; Minker, WolfgangZukünftige adaptive und multimodale interaktive Systeme stellen besondere Anforderungen an die Modellierung der Interaktion sowie an die Systemarchitektur. Wir präsentieren ein modalitätsunabhängiges, flexibles und hierarchisches Dialogmodell, das mittels Dialog-Goals nicht nur eine dynamische Arbitrierung von Modalitäten, sondern auch eine Adaption des Dialogverlaufs zur Laufzeit ermöglicht. Abschließend stellen wir eine Architektur vor, welche die Realisierung eines solchen Dialogmodells durch ein adaptives Dialogmanagement und flexible Fusions- und Fissions-Komponenten erlaubt.
- ZeitschriftenartikelHow to Win Arguments(Datenbank-Spektrum: Vol. 20, No. 2, 2020) Weber, Klaus; Rach, Niklas; Minker, Wolfgang; André, ElisabethPeople make decisions every day or form an opinion based on persuasion processes, whether through advertising, planning leisure activities with friends or public speeches. Most of the time, however, subliminal persuasion processes triggered by behavioral cues (rather than the content of the message) play a far more important role than most people are aware of. To raise awareness of the different aspects of persuasion ( how and what ), we present a multimodal dialog system consisting of two virtual agents that use synthetic speech in a discussion setting to present pros and cons to a user on a controversial topic. The agents are able to adapt their emotions based on explicit feedback of the users to increase their perceived persuasiveness during interaction using Reinforcement Learning.