Auflistung nach Autor:in "Palleis, Henri"
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- ZeitschriftenartikelOut of Shape, Out of Style, Out of Focus(Informatik-Spektrum: Vol. 37, No. 5, 2014) Butz, Andreas; Beyer, Gilbert; Hang, Alina; Hausen, Doris; Hennecke, Fabian; Lauber, Felix; Loehmann, Sebastian; Palleis, Henri; Rümelin, Sonja; Slawik, Bernhard; Tausch, Sarah; Wagner, Julie; Hussmann, HeinrichWenn sich Computertechnik nahtlos in unseren Alltag integrieren soll, dann erfordert dies neue Bauformen und Interaktionsstile, die auf die menschlichen Fähigkeiten abgestimmt sind. Dieser Artikel zeigt drei Gestaltungsaspekte auf, mittels derer wir eine solche Integration erreichen können. Er beschreibt in aller Kürze eine Reihe von Prototypen der Arbeitsgruppen Medieninformatik und Mensch-Maschine-Interaktion an der LMU München und reflektiert kurz den verwendeten methodischen Ansatz.
- DissertationThe tool space: designing indirect touch input techniques for personal muti-surface computing devices(2017) Palleis, HenriVisions of futuristic desktop computer work spaces have often incorporated large interactive surfaces that either integrate into or replace the prevailing desk setup with displays, keyboard and mouse. Such visions often connote the distinct characteristics of direct touch interaction, e.g. by transforming the desktop into a large touch screen that allows interacting with content using one’s bare hands. However, the role of interactive surfaces for desktop computing may not be restricted to enabling direct interaction. Especially for prolonged interaction times, the separation of visual focus and manual input has proven to be ergonomic and is usually supported by vertical monitors and separate – hence indirect – input devices placed on the horizontal desktop. If we want to maintain this ergonomically matured style of computing with the introduction of interactive desktop displays, the following question arises: How can and should this novel input and output modality affect prevailing interaction techniques. While touch input devices have been used for decades in desktop computing as track pads or graphic tablets, the dynamic rendering of content and increasing physical dimensions of novel interactive surfaces open up new design opportunities for direct, indirect and hybrid touch input techniques. Informed design decisions require a careful consideration of the relationship between input sensing, visual display and applied interaction styles. Previous work in the context of desktop computing has focused on understanding the dual-surface setup as a holistic unit that supports direct touch input and allows the seamless transfer of objects across horizontal and vertical surfaces. In contrast, this thesis assumes separate spaces for input (horizontal input space) and output (vertical display space) and contributes to the understanding of how interactive surfaces can enrich indirect input for complex tasks, such as 3D modeling or audio editing. The contribution of this thesis is threefold: First, we present a set of case studies on user interface design for dual-surface computer workspaces. These case studies cover several application areas such as gaming, music production and analysis or collaborative visual layout and comprise formative evaluations. On the one hand, these case studies highlight the conflict that arises when the direct touch interaction paradigm is applied to dual-surface workspaces. On the other hand, they indicate how the deliberate avoidance of established input devices (i.e. mouse and keyboard) leads to novel design ideas for indirect touch-based input. Second, we introduce our concept of the tool space as an interaction model for dual-surface workspaces, which is derived from a theoretical argument and the previous case studies. The tool space dynamically renders task-specific input areas that enable spatial command activation and increase input bandwidth through leveraging multi-touch and two-handed input. We further present evaluations of two concept implementations in the domains 3D modeling and audio editing which demonstrate the high degrees of control, precision and sense of directness that can be achieved with our tools. Third, we present experimental results that inform the design of the tool space input areas. In particular, we contribute a set of design recommendations regarding the understanding of two-handed indirect multi-touch input and the impact of input area form factors on spatial cognition and navigation performance.