Auflistung nach Autor:in "Pfleging, Bastian"
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- Konferenzbeitrag6th Workshop “Automotive HMI”: Cars in the Transition from Manual to Automated Driving(Mensch und Computer 2017 - Workshopband, 2017) Riener, Andreas; Pfleging, Bastian; Geisler, Stefan; Laack, Alexander van; Wintersberger, PhilippAutomotive user interfaces and, in particular, automated vehicle technology pose a plenty of challenges to researchers, vehicle manufacturers, and third-party suppliers to support all diverse facets of user needs. To give an example, they emerge from the variation of different user groups ranging from inexperienced, thrill-seeking young novice drivers to elderly drivers with all their natural limitations. To allow assessing the quality of automotive user interfaces and automated driving technology already during development and within virtual test processes, the proposed workshop is dedicated to the quest of finding objective, quantifiable quality criteria for describing future driving experiences. The workshop is intended for HCI, AutomotiveUI, and "Human Factors" researchers and practitioners as well for designers and developers. In adherence to the conference main topic "Spielend einfach interagieren" this workshop calls in particular for contributions in the in the area of human factors and ergonomics (user acceptance, trust, user experience, driving fun, natural user interfaces etc.) and artificial intelligence (predictive HMIs, adaptive systems, intuitive interaction).
- Konferenzbeitrag7th Workshop "Automotive HMI”: Safety meets User Experience (UX)(Mensch und Computer 2018 - Workshopband, 2018) Riener, Andreas; Geisler, Stefan; van Laack, Alexander; Frison, Anna-Katharina; Detjen, Henrik; Pfleging, BastianAutomotive user interfaces and automated vehicle technology pose numerous challenges to support all diverse facets of user needs. These range from inexperienced, thrill-seeking, young novice drivers to elderly drivers with a mostly opposite set of preferences together with their natural limitations. To allow assessing the (hedonic) quality of automotive user interfaces and automated driving technology (i. e., UX) already during development, the proposed workshop is dedicated to the quest of finding objective, quantifiable criteria to describe future driving experiences. The workshop is intended for HCI, AutomotiveUI, and “Human Factors” researchers and practitioners as well for designers and developers. In adherence to the conference main topic “Interaktion – Verbindet – Alle”, this workshop calls in particular for contributions in the in the areas of human factors and ergonomics (user acceptance, trust, user experience, driving fun, natural user interfaces, etc.) with focus on hedonic quality and design of user experience to enhance the safety feeling in ADS.
- Workshopbeitrag8th Workshop Automotive HMIs: UI Research in the Age of New Digital Realities(Mensch und Computer 2019 - Workshopband, 2019) Riener, Andreas; Geisler, Stefan; Pfleging, Bastian; von Sawitzky, Tamara; Detjen, HenrikEven though many aspects of automated driving have not yet become reality, many human factors issues have already been investigated. However, recent discussions revealed common misconceptions in both research and society about vehicle automation and the levels of automation levels. This might be due to the fact that automated driving functions are misnamed (cf. Autopilot) and that vehicles integrate functions at different automation levels (L1 lane keeping assistant, L2/L3 traffic jam assist, L4 valet parking). The user interface is one of the most critical issues in the interaction between humans and vehicles – and diverging mental models might be a major challenge here. Today’s (manual) vehicles are ill-suited for appropriate HMI testing for automated vehicles. Instead, virtual or mixed reality might be a much better playground to test new interaction concepts in an automated driving setting. In this workshop – motivated by the conference theme – we will look into the potential of new digital realities for concepts, visualizations, and experiments in the car, e. g., by replacing all the windows with displays or transferring the entire environment into a VR world. We are further interested in discussing novel forms of interaction (speech, gestures, gaze-based interaction) and information displays to support the driver/passenger.
- Workshopbeitrag9thWorkshop Automotive HMIs: Natural and Adaptive UIs to Support Future Vehicles(Mensch und Computer 2021 - Workshopband, 2021) Riener, Andreas; Pfleging, Bastian; Detjen, Henrik; Braun, Michael; Peintner, JakobModern vehicles allow control by the driver with multimodal user interfaces (UIs), touch interaction on screens, speech input, and mid-air gestures. Such UIs are driver-focused and optimized for limited distraction to not compromise road safety in manual driving. Nevertheless, they are often complex and it might be difficult to find specific features. Automated driving in L3+ will disrupt the design of automotive UIs as drivers become passengers, at least for certain parts along the way. Similarly, the car is being transformed into a social space where passengers can be granted control over systems because they can devote their full attention without imposing safety risks. The complexity of advanced driver assistance, in-vehicle information and interaction systems requires explanation to the user, e.g., in which state the system is, interaction possibilities, expectations from the driver or take over timing. We expect novel technologies to allow for natural interaction and adaptivity to design valuable and future-proof interaction concepts for the changing interior of (automated) vehicles. The goal of this workshop is, thus, to discuss how natural and adaptive user interfaces can help to solve the mentioned challenges and to identify opportunities for future research and collaboration.
- KonferenzbeitragA Digital Application for Digital Natives to Improve Orientation Competence and Career Choice Decisions(Mensch und Computer 2022 - Tagungsband, 2022) Brandenburger, Jessica; Mergan, Hamid; Schametat, Jan; Vergin, Annika; Engel, Alexandra; Janneck, MoniqueMany young people find it difficult to choose a career. The range of options is diverse and often opaque. A digital application is being developed as part of the JOLanDA project - Improving the orientation skills of young people in rural regions in biographical decision-making processes - funded by the Federal Ministry of Education and Research. The aim is to improve the orientation of young people and to promote career choice decisions. Especially young people from rural regions are often under a double burden: they have to make a career choice decision and at the same time consider whether this profession can be practiced in their region. This is often associated with a migration decision for them (leave or stay?). By using various methods, such as gamification, digital natives who have grown up with technologies of the digital age [18] are to be prepared for the career orientation phase in a playful way. On the platform, young people go on a journey of discovery, they can start different expeditions and walk along discovery paths where they can find out what might suit them professionally and what makes them happy. The application aims to raise awareness of the dynamics of biographical decisions.
- KonferenzbeitragA Matter of Identity? Designing Personas for the Development of Makerspaces for Girls with Migration Background Considering Complex Social Identities(Mensch und Computer 2021 - Tagungsband, 2021) Pröbster, Monika; Marsden, NicolaDie vorliegende Studie befasst sich mit der Erstellung von Personas unter Berücksichtigung komplexer sozialer Identitäten im Rahmen einer Anforderungsanalyse für die partizipative Entwicklung von Makerspaces für Mädchen mit Migrationshintergund im Alter von 10-16 Jahren. Makerspaces bieten insbesondere Kindern und Jugendlichen eine anschauliche Zugangsmöglichkeit zu MINT-Themen. Jedoch erreichen diese Angebote Mädchen mit Migrationshintergrund bisher nur ungenügend. Mittels teilstrukturierter Interviews mit zehn Mädchen im Alter von 10-14 Jahren wurden Daten über die Zielgruppe erfasst und in einem mehrstufigen Prozess unter Berücksichtigung komplexer sozialer Identitäten vier Identitätsstrukturen identifiziert. Auf dieser Basis wurden vier Personas entwickelt. Der Prozess der Personaerstellung wird beispielhaft dargestellt und die weitere Verwendung der Personas im Kontext „MINT-Bildung/Makerspaces“ diskutiert.
- KonferenzbeitragA Speech-Based AI for Political Participation(Mensch und Computer 2022 - Tagungsband, 2022) Bräuer, Paula; Mazarakis, AthanasiosThis study presents a first experimental approach for the use of intelligent virtual assistants (IVA) to support political participation. In order to involve as many citizens as possible in participatory political processes, such as the search for a repository site for high-level radioactive waste, IVAs could offer a possibility to convey information in an interactive way and to arouse interest in such complex topics. However, the question arises whether an IVA can adequately convey such a topic and ensure appropriate usability despite many complex dialogues with the user. The explorative study presents the results with a prototypically implemented Amazon Alexa Skill. Compared to a website that addresses the same questions as the Skill, a slightly poorer usability was found. Based on this first study, various questions arose that need to be investigated in future studies. These include questions related to the trustworthiness of such applications and challenges related to the auditive representations of different political opinions.
- WorkshopbeitragA Wizard-of-Oz Setup to Assess Pedestrian Behavior and Teach Delivery Robots on Sidewalk Encounters(Mensch und Computer 2023 - Workshopband, 2023) Pfleging, Bastian; Seyffer, Norman; Beek, Zina; Zug, SebastianWith the spreading of small mobile robots like last-mile delivery robots a new type of vehicles is expected to share sidewalks, foot and cycle paths with vulnerable users like pedestrians and cyclists. In order to ensure a safe co-existence of all instances that share these paths, a central point is to assess to what extent and how such robots should interact with these users. To understand this novel space for human-robot interaction, we are currently investigating where interaction is expected to happen and how people react to the appearance of such robots. In this paper, we present our approach of using a Wizard-of-Oz robot setup with which we aim to assess pedestrian behavior and at the same time collect sensor data to train future robots. We discuss prior work on mobile robots and external interfaces (eHMIs) for other road users, present our current setup, and outline future research activities.
- KonferenzbeitragAccelerating Deductive Coding of Qualitative Data: An Experimental Study on the Applicability of Crowdsourcing(Mensch und Computer 2021 - Tagungsband, 2021) Haug, Saskia; Rietz, Tim; Mädche, AlexanderWhile qualitative research can produce a rich understanding of peoples’ mind, it requires an essential and strenuous data annotation process known as coding. Coding can be repetitive and timeconsuming, particularly for large datasets. Crowdsourcing provides flexible access toworkers all around theworld, however, researchers remain doubtful about its applicability for coding. In this study, we present an interactive coding system to support crowdsourced deductive coding of semi-structured qualitative data. Through an empirical evaluation on Amazon Mechanical Turk, we assess both the quality and the reliability of crowd-support for coding. Our results show that non-expert coders provide reliable results using our system. The crowd reached a substantial agreement of up to 91% with the coding provided by experts. Our results indicate that crowdsourced coding is an applicable strategy for accelerating a strenuous task. Additionally, we present implications of crowdsourcing to reduce biases in the interpretation of qualitative data.
- KonferenzbeitragAccessible Mobile Map Application and Interaction for People with Visual or Mobility Impairments(Mensch und Computer 2022 - Tagungsband, 2022) Rottmann, Sebastian; Loitsch, Claudia; Weber, GerhardModern map applications provide their users with a multitude of functions that can be used through different forms of interactions. However, many map providers do not adequately meet the needs of users with blindness, low vision or mobility impairments. Therefore, we investigated interaction concepts for an accessible mobile map application. Theses concepts not only focus on the user interface, but also on the map content, which should be accessible to the target groups as well. We conducted a pilot study in which nine participants tested the usability and accessibility of the developed application. Our results show that we created a viable alternative for making map content accessible to people with different needs by providing an additional list view. Feedback from subjects indicated that in future, the listed items need to be meaningfully classified and ordered such that users with visual impairments or blindness can use them to form a mental picture of their surroundings.