Auflistung nach Autor:in "Schumacher, Dominik"
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- KonferenzbeitragCasino Melanoma – Gamble with Your Life: An Interactive Roulette Game to Raise Awareness of Individual Skin Cancer Risk(Mensch und Computer 2022 - Tagungsband, 2022) Renz, Lisa; Herzog, Michael A.; Schumacher, DominikThe interactive exhibition prototype Casino Melanoma playfully deals with the influence of UV radiation in connection with personal factors to draw attention to the danger of contracting skin cancer. Based on the classic game of roulette, a game is played in the categories of skin type, number of nevi (birthmarks and moles), skin cancer in personal or family history, time spent outdoors and sunburns per year. During each round, players are confronted with the increasing risk of skin cancer and the gamble of developing this disease in the coming years. A quantitative survey (n=24) and accompanying interviews were used to examine how much gambling about important health issues such as skin cancer can influence a person’s future behavior. The hedonic and pragmatic quality of the prototype was evaluated positively. Its impact projection shows an enlightening and behavior-stimulating effect. In addition to raising awareness of the issue, Casino Melanoma encourages people to think about their sun exposure behavior and a possible future change in behavior
- KonferenzbeitragFootprints Without Borders: An Interactive Installation for Tangible Communication About Consumption-Based CO2 Emissions in an Exhibition Context(Mensch und Computer 2022 - Tagungsband, 2022) Merkle, Anne F.; Herzog, Michael A.; Schumacher, DominikLooking at consumption-based emissions is directly relevant to policy discussions. In order to develop effective climate strategies, climate policy needs to address the root causes, which requires an understanding of outsourced CO2 emissions. Using a design science research methodology process, an interactive installation was developed to communicate scientifically collected data in an exhibition environment. A three-dimensional and tangible world map allows to explore territorial emissions in contrast to cosumption-based emissions visually and haptically. Evaluation findings indicate that the exhibit supports different levels of understanding according to Bloom’s taxonomy. The developed design and interaction concept was evaluated in early user tests showing high pragmatic and very high hedonic qualities. Based on first results, the designed learning object offers an alternative approach to inform about outsourced emissions and to promote the discourse about effective climate strategies