Auflistung nach Autor:in "Smeddinck, Jan"
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- KonferenzbeitragApplying Human-Centered Design to Develop Motivating Exergames(Mensch und Computer 2016 – Workshopband, 2016) Herrlich, Marc; Smeddinck, Jan; Runge, Nina; Malaka, RainerLifestyle diseases like unspecific back pain affect a large percentage of the population, especially in the age group 55 and older. Physiotherapy exercises are often perceived as dull and boring and many patients are not motivated to perform them regularly. Exergames can motivate patients to perform their exercise through playing a game, however, designing motivating game elements that generalize well to a variety of exercises is challenging. We report on our development process, on how we employ human-centered design in order to create motivating exergames, and on how we developed the concept of Living backgrounds as the result of this design process.
- KonferenzbeitragEstablishing Foundations on Both Sides of the Bridge: Exploring Contextual Barriers to Cardiac Rehabilitation Uptake to Inform Digital Health Technology Design(Proceedings of Mensch und Computer 2024, 2024) Höppchen, Isabel; Kulnik, Stefan Tino; PhD., Bernhard Reich; Niebauer, Josef; Smeddinck, Jan; Meschtscherjakov, Alexander; Wurhofer, DanielaCardiac rehabilitation (CR) is crucial for secondary prevention of cardiovascular diseases. Yet, many patients with a clear indication of CR do not participate in such programs. To build a more nuanced foundation for developing digital health technologies supporting patients’ CR uptake, we explored the practiced CR referral process to identify context-specific barriers in Austria. We conducted a contextual inquiry including four observations in both out- and inpatient settings and 13 stakeholder interviews. The results indicate a lack of a defined referral process, limited intersectoral communication, doctors’ unawareness and knowledge gaps, and patients missing clear information about CR. Thus, digital health technologies that aim to support patient-centered cardiovascular care pathways should be designed for timely patient information and engagement, automated referral support, and enhanced intersectoral communication.
- KonferenzbeitragRichtig Herausfordernd: Anpassbarkeit und Adaptivität in bewegungsbasierten Gesundheitsspielen(Ausgezeichnete Informatikdissertationen 2016, 2017) Smeddinck, JanDer demografische Wandel und die Verbreitung einer bewegungsarmen Lebensweise fördern die Prävalenz von physiotherapeutischen Behandlungsmaßnahmen, deren Erfolg von der Durchführung repetitiver Übungenabhängt. Häfig kommt es dabei zu Motivationsproblemen. Spiele können uns in ihre Welt ziehen und im Spielfluss gebannt halten. Sie motivieren dadurch ungemein. Aber können sie auch dabei helfen, ernsthafte Gesundheitsziele zu erreichen? Anhand einer Auswahl von Studien und praktischen Umsetzungen, die entlang der Betrachtungsperspektiven Umsetzung, Akzeptanz und Wirksamkeit gegliedert sind, liefert die Dissertation dazu Erkenntnisse und erweitert die bestehende Theorie zur Mensch-Computer-Interaktion mit anpassbaren und selbstanpassenden Systemen im Kontext bewegungsbasierter spielerischer Bewegungsprogramme für Gesundheitsanwendungen. Sie untermauert die Notwendigkeit, die Fähigkeiten und Bedürfnisse individueller Nutzer über eine manuelle oder automatische Anpassung zu berücksichtigen.
- mensch und computer 2013 - workshopbandSportal: A First-Person Videogame turned Exergame(Mensch & Computer 2013 - Workshopband, 2013) Walther-Franks, Benjamin; Wenig, Dirk; Smeddinck, Jan; Malaka, RainerDigital exercise games (exergames) can motivate players to carry out physical exercises. However, most exergames are controlled by confined and predefined movements and do not promote long-term motivation. Well-funded commercial games often excel at long-term motivation, but are not operated with motion input. We choose the best of both worlds by turning an existing videogame without motion control into an exergame. By adding motion-based controls and a feedback overlay to the popular firstperson action game Portal 2, and designing custom game levels around exercise regimens with the freely available Hammer editor, we turned it into the exergame Sportal. This approach can give gamers an incentive to exercise using high quality first-person gameplay and it can potentially acquaint exerciseeager non-gamers with a popular videogame title.
- mensch und computer 2013 - workshopbandStrong and Loose Cooperation in Exergames for Older Adults with Parkinson s Disease(Mensch & Computer 2013 - Workshopband, 2013) Hermann, Robert; Herrlich, Marc; Wenig, Dirk; Smeddinck, Jan; Malaka, RainerPhysical training games so-called exergames might complement traditional physiotherapy to help older adults suffering from Parkinson's disease to slow the progress and ease symptoms of this nonreversible disease. Adding social aspects, such as multiplayer gaming, could potentially increase the motivation to play and thereby exercise. This paper investigates two design options for cooperative multiplayer exergaming, called strong and loose cooperation. Employing a specifically developed window washer game, a user study with 22 patients with Parkinson's disease was conducted, indicating that strong cooperation entails benefits such as increasing communication and coordination between the players, resulting in higher overall scores. Nevertheless, 50% of the participants preferred the loose cooperation mode.
- KonferenzbeitragTeaching Serious Games(Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011) Herrlich, Marc; Krause, Markus; Malaka, Rainer; Smeddinck, JanGame development is a challenging and diverse field. It integrates different disciplines such as computer science, design, art, and psychology. Many different skills are required to create successful games, posing great challenges for education. These challenges also apply to the area of Serious Games with the additional difficulty of adding goals beside entertainment to the design. We report on our experiences with designing and implementing teaching formats to further the development of curricula and formal education in the area of Serious Game development. Our approach combines theoretical as well as practical elements. To reinforce and motivate our students we connect our courses to external events such as game development competitions. Furthermore, we experimented with using meta-games as a way of teaching game design.
- WorkshopbeitragTowards AI Augmented Personalized Data Sensemaking(Mensch und Computer 2024 - Workshopband, 2024) V S Pakianathan, Pavithren; Fatehi, Alireza; Smeddinck, JanPatient-generated health data has the potential to benefit health consultations; however, there are also challenges in implementing them into practice. A key challenge is to extract relevant data and allow for effective sensemaking to create actionability for both healthcare providers (HCPs) and patients. Based on a patient-journey model, we explore the use of generative AI to enable personalized data sensemaking to potentially improve shared decision-making between cardiovascular disease (CVD) patients and HCPs during the physical activity planning process in cardiovascular rehabilitation. We discuss open questions around interaction modalities, synchronicity, and patient-HCP social dynamics in the presence of conversational or agentic tools.