Auflistung nach Autor:in "Spiel, Katta"
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- Konferenzbeitrag"But where would I even start?": developing (gender) sensitivity in HCI research and practice(Mensch und Computer 2020 - Tagungsband, 2020) Burtscher, Sabrina; Spiel, KattaFunding bodies increasingly require researchers to address gender in their proposals — often framed around binary notions. With power structures emboldening inequality highly prevalent and persuasive in Western societies, these seep into current practices of Computer Science and Human Computer Interaction (HCI) research. Hence, developing an increased awareness of our societal responsibility towards equity can be challenging without an appropriate starting point. We present a close reading of literature discussing gender sensitivity in HCI research to provide practical guidance in the form of recommendations for the design, proposal, conduct and presentation of research. Our analysis provides a starting point for HCI students and interested researchers to explore questions and issues around gender and to identify how gender relates to their research. This sensitisation may aid them in further reflecting on how they might better serve marginalised populations through their work.
- KonferenzbeitragDevelopment and Validation of a German Version of the Player Experience Inventory (PXI)(Mensch und Computer 2022 - Tagungsband, 2022) Graf, Linda; Altmeyer, Maximilian; Emmerich, Katharina; Herrlich, Marc; Krekhov, Andrey; Spiel, KattaThe Player Experience Inventory (PXI), initially developed by Abeele et al. (2020), measures player experiences among English-speaking players. However, empirically validated translations of the PXI are sparse, limiting the use of the scale among non-English speaking players. In this paper, we address this issue by providing a translated version of the scale in German, the most widely spoken first language in the European Union. After translating the original items, we conducted a confirmatory factor analysis (N = 506) to validate the German version of the PXI. Our results confirmed a 10-factor model—which the original authors of the instrument suggested— and show that the German PXI has valid psychometric properties. While model fit, internal consistency and convergent validity were acceptable, there was room for improvement regarding discriminant validity. Based on our results, we advocate for the German PXI as a valid and reliable instrument for assessing player experiences in German-speaking samples.
- KonferenzbeitragEvaluating Experiences of Autistic Children with Technologies in Co-Design(Ausgezeichnete Informatikdissertationen 2018, 2019) Spiel, Katta
- KonferenzbeitragFrom Participation to Solidarity: A Case Study on Access of Maker Spaces from Deaf and Hearing Perspectives: Von Partizipation zu Solidarität: Eine Fallstudie zur Zugänglichkeit von Makerspaces aus Gehörloser und Hörender Perspektive(Proceedings of Mensch und Computer 2024, 2024) Suchanek, Oliver; Meissner, Janis Lena; Angelini, Robin; Spiel, KattaDeutsch: Partizipative Methoden \{o}ffnen Forschungsvorhaben in der Mensch-Maschine Interaktion f\"{u}r Gruppen, die traditionell nicht in akademischen Institutionen vertreten sind. Dabei werden Machtverh\"{a}ltnisse allerdings nicht zwingend ausreichend reflektiert, um einem transformativen Anspruch tats\"{a}chlich gerecht zu werden. In unserer Fallstudie von MACH’S AUF!
- Konferenzbeitrag“It’s about Respect, not about the Technology”: Insights from a Workshop Including Different Stakeholders on Genderfair Language and Language Technologies(Mensch und Computer 2022 - Tagungsband, 2022) Burtscher, Sabrina; Spiel, Katta; Klausner, Lukas Daniel; Lardelli, Manuel; Gromann, DagmarWith the increasing attention non-binary people receive in Western societies, strategies of gender-fair language have started to move away from binary (only female/male) concepts of gender. Nevertheless, hardly any approaches to take these identities into account into machine translation models exist so far. A lack of understanding of the socio-technical implications of such technologies risks further reproducing linguistic mechanisms of oppression and mislabelling. In this paper, we describe the methods and results of a workshop on gender-fair language and language technologies, which was led and organised by ten researchers from TU Wien, St. Pölten UAS, FH Campus Wien and the University of Vienna and took place in Vienna in autumn 2021. A wide range of interest groups and their representatives were invited to ensure that the topic could be dealt with holistically. Accordingly, we aimed to include translators, machine translation experts and non-binary individuals (as “community experts”) on an equal footing. Our analysis shows that gender in machine translation requires a high degree of context sensitivity, that developers of such technologies need to position themselves cautiously in a process still under social negotiation, and that fexible approaches seem most adequate at present. We then illustrate steps that follow from our results for the feld of gender-fair language technologies so that technological developments can adequately line up with social advancements.
- Zeitschriftenartikel“Let’s Talk about Gender” – Development of a Card Deck on (Gender) Sensitivity in HCI Research and Practice Based on a Contrasting Literature Review(i-com: Vol. 20, No. 1, 2021) Burtscher, Sabrina; Spiel, KattaFunding bodies in Western societies increasingly require researchers to address gender in their proposals – though often exclusively framed around binary notions. With oppressive power structures being prevalent and persuasive, these seep into current practices of Computer Science and Human-Computer Interaction (HCI) research. However, current curricula rarely provide actors in this space with grounded guidance on gender issues tied to their inquiries. Hence, developing an increased awareness of our societal responsibility towards equity can be challenging without an appropriate starting point. Drawing on a close reading of select literature discussing gender sensitivity in HCI research, we derived practical guidance in the form of recommendations for the design, proposal, conduct and presentation of research. Based on these recommendations, we then present the design of a card deck and initial tests thereof at ditact women’s IT summer university. Our analysis offers a starting point for HCI students and interested researchers to explore questions and issues around gender and to identify how gender relates to their research. This sensitisation may aid them in further reflecting on how they might better account for gendered implications of their work.
- WorkshopbeitragReflections on Ableism in Participatory Technology Design(Mensch und Computer 2022 - Workshopband, 2022) Gerling, Kathrin; Kender, Kay; Spiel, Katta; Van der Oord, Saskia; Baeyens, Dieter; Depoortere, Arno; Aufheimer, MariaParticipatory efforts to design technology for disabled people often involve a range of stakeholders, butwe rarely pause to question how perspectives and views of the different people involved in those processes - including negative or incorrect perceptions of disability - influence our work. In this paper, we explore how ableism, i.e., discrimination based on normative bodily assumptions mostly affecting disabled people, impacted our research projects, and outline challenges for our research communities moving forward.
- WorkshopbeitragSocial VR Beyond the Corporeal Standard: Reflections on Access for Disabled Persons(Mensch und Computer 2022 - Workshopband, 2022) Gerling, Kathrin; Dickinson, Patrick; Spiel, KattaSocial VR holds the promise of engaging users in meaningful social interaction without leaving one’s physical environment. Particularly for disabled people, this could reduce barriers to social participation in the context of leisure, work, and education. However, the current shape of VR technology and research efforts exploring social VR largely overlook disabled perspectives. In this extended abstract, we outline key research challenges that need to be addressed to ensure that social VR is accessible and engaging for all users by moving beyond idealized and non-disabled human bodies, i.e., the corporeal standard.
- WorkshopbeitragThinking around Humility as a Stance for Participatory Design(Mensch und Computer 2020 - Workshopband, 2020) Spiel, Katta